Bayonetta vs Wolf

Wolf Matchup (Bayonetta)

Bayonetta vs Wolf

Bayonetta vs Wolf is most stable when you stop playing around Blaster and instead chase Wolf's landing and recovery lines all the way outward.

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Matchup Summary (Win Condition and Game Plan)

Wolf is comfortable if the match stays at Blaster plus short-hop range, but his recovery path is far more honest than his neutral. Bayonetta gets better reward by forcing one launch and pushing outward than by trying to win a long projectile exchange.
Up Smash, Jab 3, Neutral B, Up B, and Forward Tilt all give Bayonetta meaningful shield answers. When those are blocked, Up B or Fair can turn the punish straight into carry and edgeguard pressure.
Neutral Air and Up Air are the spots where impatience hurts. If you swing immediately after blocking them, Wolf just gets to keep cycling landing mixups, so track the drift first and punish the next space he chooses.
Stocks usually end once Wolf is pushed offstage and made to recover on a fixed line. Cover the first return angle at ledge instead of trying to out-brawl him in center at kill percent.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
Jab 24-14
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
Jab 34-25
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt8/9-19
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+2)
Up Tilt7-18
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+3)
Down Tilt5-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Dash Attack11-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Forward Smash20-10
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Up Smash13/20-29/-19
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+2)
Down Smash14/21-19/-18/-14/-12
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (+2)
Neutral Air7-4/-5
  • None
  • Up B (+2)
Forward Air7-6
  • Up B (6f)
Back Air13-11/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Up Air7-5
  • None
  • Up B (+1)
Down Air16-14/-14
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
Neutral B15/16-24
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Side B18**
Up B18…-24
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down B6-19
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+2)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Do not overjump around Blaster; keep walking and shielding until Bayonetta reaches the range where Wolf has to swing or retreat.
  • If Up Smash, Jab 3, Neutral B, Up B, or Forward Tilt hits shield, answer immediately with Up B or Fair and start the carry.
  • After blocking Neutral Air or Up Air, move first toward the landing drift or air-dodge route instead of pressing into the scramble.
  • Once Wolf is offstage, watch the Up B angle and Side B landing so the first recovery line gets challenged every time.

Actions to Avoid

  • Letting the match stall at long range and giving Wolf endless chances to reestablish Blaster into short-hop pressure.
  • Swinging on the spot after blocked Neutral Air or Up Air and helping Wolf loop the landing game.
  • Reusing the same forward jump height until Fair and Bair become a wall you keep flying into.
  • Chasing so deep offstage that Bayonetta loses the stage swap and has to land into Wolf’s punish game afterward.

Reference Links

Related Pages