Bowser vs R.O.B.

R.O.B. Matchup (Bowser)

Bowser vs R.O.B.

Bowser vs R.O.B. is most stable when you reach R.O.B. before gyro and laser can freeze the pace, punish the grounded checks on shield, and finish stocks by cornering his fuel-based recovery.

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Matchup Summary (Win Condition and Game Plan)

If Bowser keeps taking Gyro and Robo Beam head-on, his large hurtbox gets stuck in R.O.B.’s Down Tilt and Up Air juggling for too long, so the matchup starts with walking and short hopping forward until R.O.B. himself is forced to defend. The table shows that after blocking R.O.B.’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, smash attacks, Down Air, Neutral B, Side B, and Down B, Bowser can answer with Up B (6f), Grab (10f), OOS Nair (11f), OOS Uair (12f), and OOS Bair (12f), so those grounded checks need to be taxed every time. At the same time, R.O.B.’s Down Tilt, Neutral Air, Forward Air, Back Air, and Up Air are difficult to punish immediately on block, and mashing there usually just feeds the next Up Air string or Gyro pickup. Bowser should close stocks by surviving once, pushing R.O.B. to the ledge, and narrowing the getup and landing lanes with Fair, Down Smash, Up B, and Side B instead of overchasing a recovery that still has fuel.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (+1)
  • Up Smash (+3)
Jab 23-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (+1)
  • Up Smash (+3)
Forward Tilt7-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (+2)
Up Tilt4/6-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (+2)
Down Tilt3-5
  • None
  • Up B (+1)
Dash Attack7-17
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (+3)
Forward Smash16-28/-30/-33
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Up Smash10/14-35/-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Down Smash7/11/16-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Neutral Air14-4/-3
  • None
  • Up B (+3)
Forward Air6-6
  • Up B (6f)
Back Air19-8/-9
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
Up Air7/9/13/17/23-11/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
Down Air20-44/-45/-46
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Neutral B25-17/-16/-17, -17/-6/-10
  • Up B (6f)
Side B (1)13…-37
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Up B
Down B3(+6), 9-26 to -21, -21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • OOS Fair (14f)
  • Up Smash (16f)
  • OOS Dair (20f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Bowser should not stop at standing shield versus Gyro; keep walking, short hopping, and threatening Nair or Fair so R.O.B. has less time to reset Gyro and Robo Beam.
  • After Bowser blocks R.O.B.’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, smash attacks, Down Air, Neutral B, Side B, or Down B, immediately choose the reachable punish from Up B (6f), Grab (10f), OOS Nair (11f), OOS Uair (12f), and OOS Bair (12f).
  • After blocking R.O.B.’s Down Tilt, Neutral Air, Forward Air, Back Air, or Up Air, Bowser should not mash back and should take the landing spot or Gyro pickup space first.
  • Once Bowser corners R.O.B., keep the ledge trap tight with Fair, Down Smash, Up B, and Side B so the stock is taken after the burner fuel is committed.

Actions to Avoid

  • Sitting in shield against Gyro and Robo Beam until R.O.B. gets to set the pace and start Down Tilt pressure for free.
  • Blocking R.O.B.’s Forward Tilt, Dash Attack, Down Air, Neutral B, Side B, or Down B and still letting him escape without Up B (6f) or Grab (10f).
  • Chasing too high in the air and turning Bowser’s large body into an easy target for Up Air chains or Gyro-assisted landings.
  • Diving deep offstage before the recovery is actually resource-starved and giving up Bowser’s stable ledge trap for a risky scramble.

Reference Links

Related Pages