Bowser Jr. vs Piranha Plant

Piranha Plant Matchup (Bowser Jr.)

Bowser Jr. vs Piranha Plant

Bowser Jr. vs Piranha Plant is won by refusing to sit in front of poison and Ptooie, then forcing movement with Mechakoopa and cannon before Jr. commits to the body.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Piranha Plant is strong when the match stays in front of poison and Ptooie, but his ground movement and close-range defense are much less stable once he is forced to move first.
Bowser Jr. should not wait in front of those lanes. The stable plan is to send out Mechakoopa and cannon shots first, make Plant reposition, and only then commit with Side B or aerials onto the body.
On shield, the jab string, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, Neutral Air, Forward Air, Back Air, Down Air, and tipped-over Down B are all punishable enough that Jr. can cash out with Up Smash and OOS Uair.
By contrast, Neutral B can leave Plant advantaged, so challenging directly into the ball is usually the wrong fight. Move around it and punish the landing or retreat instead.
For kills, Bowser Jr. should keep stacking juggle and ledge pressure with Up Air rather than trying to win the stock in one risky burst.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser Jr. OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Jab 22-15
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (+2)
  • OOS Dair (+3)
Jab 37-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Rapid Jab6/10/14…**
Rapid Jab Finisher7-29
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Forward Tilt (1)7-14
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+1)
  • Up B (+3)
Forward Tilt (2)5-20
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Tilt6-11/-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+2)
Down Tilt9-10/-10
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+3)
Dash Attack7-28
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Forward Smash16-25/-22
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Smash12/16-27
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Smash10/14-24
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Neutral Air8/11/14/17/18-13/-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Forward Air7-9/-9
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+1)
Back Air14-11
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+2)
Up Air7-6
  • None
  • Up Smash (+1)
  • OOS Uair (+3)
Down Air9-14/-14
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+1)
  • Up B (+3)
Neutral B9+6/-3
  • None
Side B (1)10(+11)**
Side B (2)10**
Up B13…**
Down B2(+18)-31 to -17 (-10 more when tipped over)
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+3)
Grab6
Dash Grab9
Pivot Grab9

Win Condition Checklist

  • Use Mechakoopa and cannon to break up Poison Breath and Ptooie setup before committing with Side B or aerials
  • After shielding the jab string, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, Neutral Air, Forward Air, Back Air, Down Air, or tipped-over Down B, punish with Up Smash, OOS Uair, and Grab
  • Do not challenge Neutral B head-on; reposition and punish the next landing or drift instead
  • Once Plant is above you, keep the juggle and ledge sequence going with Up Air rather than resetting neutral too early

Actions to Avoid

  • Standing in front of poison and letting Plant play exactly the range he wants
  • Using raw Side B over and over into Ptooie or planted anti-air timing
  • Swinging directly into Neutral B and giving Plant free frame advantage
  • Ending pressure too early and replaying neutral against a heavy character who can steal stocks with one read

Reference Links

Related Pages