Bowser Jr. vs R.O.B.

R.O.B. Matchup (Bowser Jr.)

Bowser Jr. vs R.O.B.

Bowser Jr. vs. R.O.B. is won by using Mechakoopa and cannonball pressure to deny Gyro pickup and forward progress, then routing through setup cover into Clown Kart and forward air to pin him at the ledge.

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Matchup Summary (Win Condition and Game Plan)

R.O.B. can control midrange and long range well with Gyro and aerials, but if you can interrupt Gyro re-acquisition, Bowser Jr. can regain control through Clown Kart and Mechakoopa.
Clown Kart is easier to read if you swing it by itself, so the cleaner route is to send it through setup cover, launch R.O.B., and keep landing traps going with up air and up smash.
For KOs, it is more stable to watch ledge jump and neutral get-up first and collect the landing rather than overchasing offstage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser Jr. OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Jab 23-13
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Forward Tilt7-18
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Tilt4/6-14
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+1)
  • Up B (+3)
Down Tilt3-5
  • None
  • Up Smash (+2)
Dash Attack7-17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Forward Smash16-28/-30/-33
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Smash10/14-35/-24
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Smash7/11/16-25
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Neutral Air14-4/-3
  • None
Forward Air6-6
  • None
  • Up Smash (+1)
  • OOS Uair (+3)
Back Air19-8/-9
  • Up Smash (7f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Up Air7/9/13/17/23-11/-10
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+3)
Down Air20-44/-45/-46
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Neutral B25-17/-16/-17, -17/-6/-10
  • None
  • Up Smash (+1)
  • OOS Uair (+3)
Side B (1)13…-37
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up B
Down B3(+6), 9-26 to -21, -21
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Avoid straight-on projectile exchanges with no setup, and stop both Gyro pickup and forward movement at once.
  • After blocking one of R.O.B.’s big swings, answer decisively with forward air or up smash and send him back to the ledge.
  • At the ledge, watch roll-in and neutral get-up before trying to edgeguard, and prioritize landing traps instead.

Actions to Avoid

  • Trying to send out Clown Kart head-on while Gyro is still available.
  • Repeating the same-height, same-distance Clown Kart swings after he has already seen them.
  • Going offstage and getting dragged into R.O.B.’s strong recovery.

Reference Links

Related Pages