Matchup Summary (Win Condition and Game Plan)
Dark Samus wants to stop Ryu’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Ryu back outside Neutral Air and Up B to keep stage control.
In Dark Samus vs Ryu, the stable plan is to avoid playing directly into Ryu’s Neutral Air and Up B and take the landing or ledge route before Ryu can reset.
The table shows that Ryu’s Jab 1, Jab 2, and Jab 3 can be answered by Dark Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Dark Samus, Ryu’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Dark Samus OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -10 |
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| Jab 2 | 3 | -21 |
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| Jab 3 | 8 | -21 |
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| Jab (1) | 7 | -19 |
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| Jab (2) | 9 | -13 |
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| Forward Tilt (1) | 3 | -20 |
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| Forward Tilt (2) | 8 | -8 |
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| Forward Tilt (3) | 15/17 | -13 |
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| Up Tilt (1) | 3 | -8 |
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| Up Tilt (2) | 7 | -19 |
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| Down Tilt (1) | 2 | -9 |
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| Down Tilt (2) | 6 | -15 |
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| Dash Attack | 7 | -22 |
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| Forward Smash | 15 | -19/-18 |
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| Up Smash | 9 | -24 |
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| Down Smash | 5 | -25 |
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| Neutral Air | 4 | -1/-2 |
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| Forward Air | 8 | -7/-6, -7/-6 |
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| Back Air | 8 | -4/-5 |
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| Up Air | 6/9 | -8/-8 |
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| Down Air | 8 | -10 |
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| Neutral B | 12 | -27/-28/-28, -26/-25/-25 |
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| Side B (1) | 8 | -40—-72/-35/-67/-65, -38—-70/-33/-64/-63 |
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| Side B (2) | 8 | -62 to -61, -61 to -60 |
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| Up B | 6 | ** | ||
| Down B | 11 (+21), 11(+31), 11(+59) | -33, -34, unblockable |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Dark Samus should not play directly into Ryu’s Neutral Air and Up B; wait for Ryu’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
- After Dark Samus blocks Ryu’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
- Dark Samus should not mash after Ryu’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
- Dark Samus should finish stocks by breaking Ryu’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.
Actions to Avoid
- Letting Ryu start the exchange on Neutral Air and Up B terms and giving Dark Samus’s stage control away for free.
- Having Dark Samus block Ryu’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
- Sending Dark Samus too deep after Ryu’s Neutral Air and Up B and letting the reset punish the chase back.
- Panicking at the ledge as Dark Samus and simplifying Ryu’s Neutral Air and Up B-driven advantage sequence.