Dark Samus vs Ryu

Ryu Matchup (Dark Samus)

Dark Samus vs Ryu

Dark Samus vs Ryu is most stable when you stop playing directly into Ryu's Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Dark Samus wants to stop Ryu’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Ryu back outside Neutral Air and Up B to keep stage control.
In Dark Samus vs Ryu, the stable plan is to avoid playing directly into Ryu’s Neutral Air and Up B and take the landing or ledge route before Ryu can reset.
The table shows that Ryu’s Jab 1, Jab 2, and Jab 3 can be answered by Dark Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Dark Samus, Ryu’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Samus OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Jab 23-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab 38-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab (1)7-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Jab (2)9-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Tilt (1)3-20
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt (2)8-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Forward Tilt (3)15/17-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up Tilt (1)3-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Up Tilt (2)7-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Down Tilt (1)2-9
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Down Tilt (2)6-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Dash Attack7-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Smash15-19/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Up Smash9-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash5-25
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air4-1/-2
  • None
  • Up B (+3)
Forward Air8-7/-6, -7/-6
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Back Air8-4/-5
  • Up B (4f)
Up Air6/9-8/-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Down Air8-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Neutral B12-27/-28/-28, -26/-25/-25
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Side B (1)8-40—-72/-35/-67/-65, -38—-70/-33/-64/-63
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Side B (2)8-62 to -61, -61 to -60
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up B6**
Down B11 (+21), 11(+31), 11(+59)-33, -34, unblockable
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Dark Samus should not play directly into Ryu’s Neutral Air and Up B; wait for Ryu’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Dark Samus blocks Ryu’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Dark Samus should not mash after Ryu’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
  • Dark Samus should finish stocks by breaking Ryu’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Ryu start the exchange on Neutral Air and Up B terms and giving Dark Samus’s stage control away for free.
  • Having Dark Samus block Ryu’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Dark Samus too deep after Ryu’s Neutral Air and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Dark Samus and simplifying Ryu’s Neutral Air and Up B-driven advantage sequence.

Reference Links

Related Pages