Diddy Kong vs Daisy

Daisy Matchup (Diddy Kong)

Diddy Kong vs Daisy

Diddy Kong vs Daisy is most stable when Diddy stays under float and converts turnip pulls and landings into banana confirms.

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Matchup Summary (Win Condition and Game Plan)

Diddy Kong vs Daisy is most stable when Diddy keeps holding banana, stays directly underneath float, and traps the landing spot after Daisy shows turnip instead of brawling at float height.
Daisy’s Neutral Air and Up Air are effectively unpunishable on shield here, and even Back Air is usually only punishable by Up Smash, so chasing the drift and pushing her to the ledge matters more than mashing immediately.
The table shows clean answers to Jab 1, Jab 2, Forward Tilt, Dash Attack, Side B, all smashes, and Forward Air with Up Smash, OOS Uair, OOS Bair, and Up B, so grounded approaches must always be cashed out.
Do not let the stock turn into a pure turnip-banana exchange; convert Daisy’s return to the ground into trip confirms, landing traps, and ledge kills.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDiddy Kong OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Jab 22-23
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Forward Tilt7-22/-21
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Up Tilt9-20/-18
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Down Tilt8-8
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
Dash Attack6/17-14
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
Forward Smash15-20/-21/-18
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Up Smash14-20/-19
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Down Smash6/10/14/18/22/26/30-21
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Neutral Air5-2/-4
  • None
  • Up Smash (+3)
Forward Air16-8/-8
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
Back Air6-6/-8
  • Up Smash (5f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up B (+2)
  • OOS Fair (+3)
Up Air10/15-4/-4
  • None
  • Up Smash (+1)
  • OOS Uair (+3)
Down Air12/18/24/30-6/-5
  • Up Smash (5f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up B (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
Side B (2)13-13
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Stay under float instead of swinging at the body first, and place banana at the landing point or shielded float landing
  • After blocking Jab 1, Jab 2, Forward Tilt, Dash Attack, Side B, Forward Smash, Up Smash, Down Smash, or Forward Air, answer immediately with the reachable punish from Up Smash, OOS Uair, OOS Bair, or Up B
  • After blocking Neutral Air, Up Air, or Back Air, prioritize tracking drift and ledge direction over immediate mash attempts
  • Finish stocks by closing space after turnip pull or banana confirm, then cover float ledge stalls and Parasol recovery together

Actions to Avoid

  • Throwing banana at hovering Daisy herself and letting her catch it or swing into it with spaced Fair or Bair
  • Trying to break every blocked Neutral Air, Up Air, or Back Air with jump or Monkey Flip and giving Daisy another float reset
  • Overchasing the moment turnip appears and losing both center stage and banana control
  • Forcing raw Up Smash or Monkey Flip in center stage kills and abandoning the repeatable landing-trap and ledge-trap routes

Reference Links

Related Pages