Falco vs Ike

Ike Matchup (Falco)

Falco vs Ike

Falco vs Ike works best when Falco uses Blaster to stop Ike's sword approach, converts that halt into uptilt and uair juggles, then finishes at landing and ledge instead of forcing punishes on neutral air and up air.

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Matchup Summary (Win Condition and Game Plan)

This matchup swings hard when Ike lands neutral air, back air, down tilt, or dash attack, because one touch often becomes a high-damage juggle and ledge sequence, but Falco can interrupt Ike’s slow walking and jumping with Blaster and force the first vertical opening.
As the table shows, Jab 1-3, all tilts, dash attack, all smashes, forward air, back air, down air, Neutral B, Side B, and Up B all lose to Falco’s OOS Nair (6f) or Up Smash (7f), so any grounded commitment Ike puts on shield can be turned directly into uptilt, fair, and uair followups.
By contrast, neutral air and up air are not reliable immediate punishes on shield, and even back air becomes awkward if spaced low and far enough, so the important choice after blocking is to track the landing and drift instead of forcing a button right away.
For kills, it is more repeatable to keep the juggle going into uair, ledge bair, and up smash on jump or landing than to chase far offstage and expose Falco’s own weaker recovery.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldFalco OOS Candidate MovesBarely Missed Moves
Jab 14-15
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Jab 23-20
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Jab 35-29
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Forward Tilt12-17
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (+3)
Up Tilt11-17
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (+3)
Down Tilt7-13
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Dash Attack15-17
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (+3)
Forward Smash31-39/-36
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Up Smash25-34
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Down Smash13/32-46/-25
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Neutral Air10-5
  • None
  • OOS Nair (+1)
  • Up Smash (+2)
Forward Air11-9
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Back Air7-6
  • OOS Nair (6f)
  • Up Smash (+1)
Up Air13-5
  • None
  • OOS Nair (+1)
  • Up Smash (+2)
Down Air16-9
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Neutral B30-239-38 to Shieldbreak
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Side B16-28 to -22
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Up B15/44/51/61-29
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Down B9 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not fire Blaster only to retreat. Once it checks Ike’s walk or short hop, move forward and steer him into the height where uptilt and nair start Falco’s real advantage.
  • After shielding Jab 1-3, any tilt, dash attack, any smash, forward air, back air, down air, Neutral B, Side B, or Up B, punish with OOS Nair (6f) or Up Smash (7f) and extend into uair landing traps instead of taking a single hit and resetting.
  • After blocking neutral air or up air, avoid immediate retaliation and dash under the landing path so the second touch comes from uptilt or fair.
  • Once Ike is above you, push him to ledge early, force air dodge with uair pressure, and then narrow jump from ledge with bair and up smash.
  • Ike’s recovery path through Side B and Up B is linear enough that you do not need deep edgeguards. Stay ready to punish the ledge option or the Up B landing instead.

Actions to Avoid

  • Repeating Blaster at a fixed rhythm and letting Ike jump over it into neutral air or back air for free midrange control.
  • Swinging every time you block neutral air or up air, whiffing in place, and then losing the turn to the next landing back air or down tilt.
  • Letting punishable grounded options go unpunished and giving up guaranteed answers to forward tilt, dash attack, or Side B.
  • Chasing too far offstage for the kill and exposing Falco’s narrow recovery to Aether hitboxes or the recovery mixup afterward.

Reference Links

Related Pages