Fox vs Lucina

Lucina Matchup (Fox)

Fox vs Lucina

Fox vs Lucina is about refusing Lucina's sword-range Forward Air and Neutral Air, forcing movement with Blaster, and cashing out through landing traps and ledge kills.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Lucina can place Forward Air, Neutral Air, Back Air, and Up Air well because of her fast walk speed and long sword, and Dolphin Slash also threatens close shield pressure, so Fox loses badly if he keeps forcing same-height short-hop approaches into that space.
Even so, Lucina has no projectile, and the table shows that once Fox blocks Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Neutral B, Side B, or Down Air, he can reliably fight back with OOS Nair (7f), OOS Dair (8f), Up Smash (8f), and Grab (10f).
That means the stable plan is to use Blaster and small pullback dashes to make Lucina move first, then refuse to mash after blocking Forward Air or Neutral Air and instead run under the drift to start Up Tilt, Up Air, or Dash Attack landing traps toward the ledge.
For kills, do not swing early Up Smash in center stage over and over; it is more stable to finish with Back Air, Up Smash, and ledge traps once Lucina is cornered. Chasing straight into Lucina’s Up B or Counter too far offstage usually exposes Fox’s lighter stock first.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldFox OOS Candidate MovesBarely Missed Moves
Jab 15-16
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 24-19
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+1)
Forward Tilt8-15
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Tilt6-19
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (+1)
Down Tilt7-8
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Fair (+2)
Dash Attack13-21
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Forward Smash10-31
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Up Smash13-41/-35
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Down Smash6/21-42/-24
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Neutral Air6/15-4/-3
  • None
Forward Air6-6
  • None
  • OOS Nair (+1)
  • OOS Dair (+2)
  • Up Smash (+2)
Back Air7-5
  • None
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Air5-3
  • None
Down Air9/11-9/-9
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Bair (+3)
  • OOS Uair (+3)
Neutral B19—79-23 to Shieldbreak
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
  • Up B (20f)
Side B9-26/-16
  • OOS Nair (7f)
  • OOS Dair (8f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use Blaster and pullback dashes to interrupt Lucina’s walk-in pressure, make her place Forward Air or Down Tilt first, and punish the extension rather than contesting the sword head-on.
  • After blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Neutral B, Side B, or Down Air, answer immediately with OOS Nair (7f), OOS Dair (8f), Up Smash (8f), or Grab (10f) so Lucina does not keep her grounded turn.
  • After blocking Forward Air, Neutral Air, Back Air, or Up Air, do not mash in place; run to the drift or landing route first and turn the next touch into Up Tilt, Up Air, or Dash Attack pressure.
  • Once you launch Lucina, do not rush for the kill in center stage; carry her to the corner and finish with Back Air, Up Smash, and ledge trap coverage.

Actions to Avoid

  • Challenging Lucina’s Forward Air and Neutral Air at the same height with short-hop Nair or Fair and losing the exchange to sword range.
  • Forcing the same Dash Attack or dash grab timing every time after Blaster connects and running into retreating Forward Air or a reset Down Tilt.
  • Hitting shield with close Nair, Back Air, or Dash Attack over and over and letting Dolphin Slash take the turn back out of shield.
  • Chasing too deep offstage into Lucina’s Up B or Counter and giving the opponent a chance to punish Fox’s own narrow recovery.

Reference Links

Related Pages