Ganondorf vs King K. Rool

King K. Rool Matchup (Ganondorf)

Ganondorf vs King K. Rool

In Ganondorf vs King K. Rool, the key is reducing the time spent stalled by Crown and Blunderbuss, then cashing in close-range scrambles and ledge pressure before the weight battle drags out.

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Matchup Summary (Win Condition and Game Plan)

This matchup is decided by whether Ganondorf can force close-range exchanges with Nair, down tilt, and dash grab before King K. Rool slows the game down with Crown and Blunderbuss. King K. Rool can stall with zoning and belly armor, but his large body and unstable close-range defense mean that once Ganondorf gets in, every heavy hit matters. As the table shows, jab strings, tilts, dash attack, all smash attacks, neutral B, and side B can be punished hard with Grab (10f), OOS Nair (10f), or Up B (14f), but neutral air, forward air, back air, up air, and down air are mostly safe, so you need to read landings instead of forcing shield punishes every time. The win condition is to get past the Crown return and Blunderbuss endlag once, convert down tilt, Nair, or grab into ledge carry, and then cover the big recovery path with fair, bair, and Up B without overcommitting offstage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Jab 23-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Jab 35-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Tilt12-20/-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up Tilt5-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Tilt13-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Dash Attack7-38
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Smash19-29/—/-29/—/-29/-30
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up Smash6/19/22-55/-42
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash22-29/-34
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Neutral Air7-4/-5
  • None
Forward Air11-5/-6/-7/-7
  • None
Back Air18-7/-9
  • None
  • Grab (+3)
  • OOS Nair (+3)
Up Air7-8/-9
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Air14-9/-10
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Neutral B25-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Side B27-26
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up B11**
Down B5 (Start of Counter)**
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • As Ganondorf, do not wait too long at long range for Crown; use walk shield and short hops to get past the return path, then create close-range turns with down tilt, Nair, and dash grab.
  • As Ganondorf, when you block jab strings, tilts, dash attack, smash attacks, neutral B, or side B, take the guaranteed punish with Grab (10f), OOS Nair (10f), or Up B (14f).
  • As Ganondorf, even after blocking aerials, do not overcommit to immediate retaliation; cover landings and drift with Nair, up tilt, and bair to keep tracking King K. Rool’s large hurtbox.
  • As Ganondorf, once you force him to ledge, prioritize holding stage over deep chases and cover Up B recovery plus jump from ledge together with fair, bair, and Up B.

Actions to Avoid

  • As Ganondorf, do not panic-jump high just because of Crown and Blunderbuss, then get clipped first by up air or anti-airs.
  • As Ganondorf, do not swing out of shield every time after blocking Nair or fair and give safe aerials another chance to reset distance.
  • As Ganondorf, do not get impatient into belly armor and keep forcing large swings that lose to whiff punishes or reversed ledge pressure.
  • As Ganondorf, do not chase too deep offstage and expose your weaker recovery before the edgeguard is actually secured.

Reference Links

Related Pages