Greninja vs Bowser

Bowser Matchup (Greninja)

Greninja vs Bowser

Page for checking the matchup overview, win conditions, and full move frame quick reference in Greninja vs Bowser.

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Matchup Summary (Win Condition and Game Plan)

This matchup is defined by Bowser’s extreme reward on hit and out-of-shield Up B versus Greninja’s ability to keep control before that close-range guess even starts. If Greninja keeps changing horizontal spacing with speed and low profile movement, this matchup is much more about repeated first touches than direct brawling. The win condition is to stop Bowser’s advance with Water Shuriken, down tilt, dash attack, and nair, then repeatedly convert Bowser’s size into landing traps and ledge pressure instead of taking one hit and resetting. Greninja’s defense is not strong enough to rely on late shield punishes, so do not stay at ranges where Bowser gets to block your aerials for free. Pull back, whiff-punish, and keep your pressure outside Up B range. For kills, it is more reliable to funnel the game into up air and back air landing traps, up smash punishes, and Hydro Pump recovery disruption than to force one big center-stage read.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGreninja OOS Candidate MovesBarely Missed Moves
Jab 17-13
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+2)
Jab 29-9
  • OOS Bair (8f)
  • Grab (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Forward Tilt10-15
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
Up Tilt11-19
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (+1)
Down Tilt10/15-22
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Dash Attack11-33
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Forward Smash22-32
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up Smash16/37-27/-30/-12
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+3)
Down Smash12/28-49/-34
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Neutral Air8/14/18/**-12
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+3)
Forward Air11-9/-10
  • OOS Bair (8f)
  • Grab (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Back Air9-17
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (+2)
  • Up B (+2)
  • OOS Dair (+3)
Up Air9-12
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (+3)
Down Air17-30
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Neutral B23/30/37/44…
Side B6
Up B (1)6…-36
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up B (2)6…
Down B (1)11/37…/1
Down B (2)31…/1
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • You are using Water Shuriken and low-profile movement to slow Bowser’s advance and make him jump first
  • When down tilt, dash attack, or nair connects, you are extending into landing traps and ledge pressure instead of taking one hit and resetting
  • You are not overloading Bowser’s shield with aerials, and you are keeping your close-range time short enough to avoid repeated Up B out of shield
  • When Bowser leaves lag on forward air, back air, Up B, or down smash, you are taking the clean punish with up smash or back air
  • On edgeguards, you are favoring Hydro Pump angle disruption and ledge coverage over deep offstage scrambles

Actions to Avoid

  • Repeatedly landing low nair or forward air on Bowser’s shield and letting Up B out of shield break your momentum
  • Brawling in front of Bowser for extra damage and giving up his huge nair, grab, and side B reward
  • Chasing too deep offstage and running into forward air or Up B while ruining your own recovery
  • Panicking at high percent and forcing center-stage up smash or Substitute attempts that get survived and reversed

Reference Links

Related Pages