Ice Climbers vs Pyra

Pyra Matchup (Ice Climbers)

Ice Climbers vs Pyra

Ice Climbers vs Pyra is won by keeping both climbers together through the approach, refusing to challenge sword tips head-on, and cashing Pyra's heavy commitments into punishes and landing traps before the pair gets split apart.

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Matchup Summary (Win Condition and Game Plan)

This matchup falls apart for Ice Climbers if they keep jumping straight into Pyra’s fair, bair, f-tilt, and f-smash range, because the range gap lets Pyra split Popo and Nana with one clean swing.
The win condition is not to brawl at sword tip, but to keep both climbers synced, walk and shield through the big commitments, and turn every heavy recovery window into a punish that leads into juggles or ledge pressure.
The frame table shows that Jab, up tilt, dash attack, every smash attack, nair, Neutral B, and Up B are all punishable on shield by nair (9f), grab, uair, bair, up smash, or Up B. Forward tilt, down tilt, fair, bair, and dair usually only allow lighter answers, so it is often better to take stage and keep pressure on the next landing instead of overforcing one big punish.
The matchup also changes sharply once Nana gets separated, so chasing too hard for an early kill is usually worse than simply surrounding Pyra’s slow landing and Up B endlag with both climbers together. Keep the pair intact for as long as possible and make Pyra hold the risk of every slow swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (+1)
Jab 25-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Jab 35-24
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt12-10/-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Up Tilt11-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Down Tilt9-11/-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Dash Attack17-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Forward Smash20-34
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Smash15/17-47/-40
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Smash12/18-26/-28/-20/-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Neutral Air11-11/-11
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • Up B (+2)
Forward Air11-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Back Air16-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Up Air13-4
  • None
Down Air17-9/-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • Up B (+2)
Side B14/16…74**
Up B13/41-48
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Approach with both climbers together, using walking and shield so Pyra has to swing first instead of meeting sword tips head-on.
  • Punish Jab, up tilt, dash attack, smash attacks, nair, Neutral B, and Up B on shield with the listed nair, grab, uair, bair, up smash, or Up B answers.
  • Against forward tilt, down tilt, fair, bair, and dair, do not overextend; keep stage and pressure the next landing or line reset.
  • Once you get in, keep Pyra above you with throws and uair pressure so her slow movement keeps feeding the juggle.
  • At the ledge, let Popo and Nana cover different getup timings, and stay ready to punish Up B landing or the next ledge action instead of overchasing.

Actions to Avoid

  • Running straight into Pyra’s fair or forward tilt range and letting one swing separate both climbers.
  • Forcing offense immediately after Nana is split off and turning a bad spot into a much longer separation state.
  • Letting punishable Jab, up tilt, dash attack, Neutral B, Up B, or smash attacks go by for free.
  • Chasing too deep offstage for kills and giving up the time you need to resync the pair.
  • Leaning on reckless Side B or Down B pressure into long sword hitboxes that beat both climbers at once.

Reference Links

Related Pages