Incineroar vs Jigglypuff

Jigglypuff Matchup (Incineroar)

Incineroar vs Jigglypuff

Matchup notes and the full move frame quick reference for Incineroar vs Jigglypuff.

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Matchup Summary (Win Condition and Game Plan)

Jigglypuff’s air drift and edgeguarding are strong enough to turn each time Incineroar is pushed offstage into a real stock-loss threat. That makes this matchup dangerous whenever Incineroar is forced to recover from below or spend jumps early.

Still, Incineroar is stronger in grounded exchanges and shield pressure. If he gets one clean touch with nair, up tilt, a spaced forward tilt, or fair, his damage output and ledge trapping can push Jigglypuff’s light weight into kill range very quickly.

The game plan is to avoid chasing Jigglypuff around in open air, punish landings and ledge options hard, and lean on Alolan Whip and back air once percent is high. The more Incineroar swings first at Jigglypuff’s lateral drift, the more he invites whiff punishes and edgeguards, so patient center-stage positioning matters more than reckless pursuit.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIncineroar OOS Candidate MovesBarely Missed Moves
Jab 15-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Uair (+3)
Jab 25-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Uair (+3)
Forward Tilt7-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Uair (+3)
Up Tilt9-6
  • None
  • OOS Nair (+2)
Down Tilt10-10
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (+1)
  • Up B (+1)
  • Up Smash (+3)
Dash Attack5-22/-23
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Forward Smash16-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up Smash16-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+1)
Down Smash14-26
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral Air6-4/-6
  • None
Forward Air8-5/-6
  • None
  • OOS Nair (+3)
Back Air10-3
  • None
Up Air9-5
  • None
  • OOS Nair (+3)
Down Air7/10/13/16/19/22/25/28/31-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
Neutral B15+37…**
Side B13-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+2)
Up B27/61/100
Down B2-166
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Hold center stage instead of chasing, and stop Jigglypuff’s landing drift with nair, up tilt, and spaced forward tilt
  • At low percent, use nair starters, grab, and down tilt to build damage and carry to ledge instead of forcing Alolan Whip immediately
  • At ledge, cover neutral getup and jump with back air, up smash, and Alolan Whip to cash out Jigglypuff’s light weight
  • On recovery, prioritize early horizontal drift and quick ledge grab so offstage air scrambles stay as short as possible

Actions to Avoid

  • Chasing Jigglypuff sideways in the air and spending jumps first before the real edgeguard mixup begins
  • Fishing too openly for Revenge and giving up grabs or empty-land punishes
  • Overcommitting offstage for an early kill and turning Incineroar’s own recovery weakness into the deciding factor

Reference Links

Related Pages