Incineroar vs Yoshi

Yoshi Matchup (Incineroar)

Incineroar vs Yoshi

Page for the matchup summary and full move frame quick reference in Incineroar vs Yoshi.

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Matchup Summary (Win Condition and Game Plan)

Yoshi controls the pace with air mobility, aerial pressure, Egg Throw, and double-jump armor, so Incineroar loses ground quickly if he simply chases. The safer game plan is to hold space, read landings, and convert clean anti-airs such as Nair, Up Tilt, Back Air, or Grab into corner carry. Many of Yoshi’s aerials are hard to punish on shield, so Incineroar should avoid forcing weak shield pressure and instead wait for real endlag. If Yoshi is sent offstage, the matchup swings back in Incineroar’s favor because ledge pressure and a single strong read can turn into a stock. Deep offstage chases are still dangerous because Yoshi can reset with armor or a recovery mixup.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIncineroar OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (+1)
  • Up B (+1)
  • Up Smash (+3)
Jab 23-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (+2)
Forward Tilt5-16
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+3)
Up Tilt8-16
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+3)
Down Tilt8-9/-9/-10
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • Up B (+2)
Dash Attack10-19
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Forward Smash14-27
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up Smash11-24
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Smash7/22-33/-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+1)
Neutral Air3-3/-4/-4
  • None
Forward Air16-6/-7
  • None
  • OOS Nair (+2)
Back Air11/14/18-9/-8
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • Up B (+3)
Up Air5-3
  • None
Down Air16/18/20/22/24/26/28/30/32/34/36/38/41-14
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
Neutral B19
Side B32-29 to -27
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up B16-30
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down B7/27, 19-32, -32
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Do not overchase Egg Throw or landing drift; wait for a punishable landing.
  • Respect safe aerials on shield and only challenge obvious endlag.
  • Keep Yoshi near the ledge and convert launches into edgeguard or ledge trap pressure.
  • Use Revenge only when the reward is real, not as a default answer to light pressure.
  • Turn one clean anti-air into corner carry and a stock, rather than resetting to neutral.

Actions to Avoid

  • Do not spam grabs against safe aerial pressure that stays outside grab range.
  • Do not chase Yoshi too far offstage and give up the armor and recovery mixup.
  • Do not swing preemptively at his jump arc when holding ground is enough.
  • Do not waste Revenge on low-commitment pressure that does not force a stock threat.

Reference Links

Related Pages