Matchup Summary (Win Condition and Game Plan)
Yoshi controls the pace with air mobility, aerial pressure, Egg Throw, and double-jump armor, so Incineroar loses ground quickly if he simply chases. The safer game plan is to hold space, read landings, and convert clean anti-airs such as Nair, Up Tilt, Back Air, or Grab into corner carry. Many of Yoshi’s aerials are hard to punish on shield, so Incineroar should avoid forcing weak shield pressure and instead wait for real endlag. If Yoshi is sent offstage, the matchup swings back in Incineroar’s favor because ledge pressure and a single strong read can turn into a stock. Deep offstage chases are still dangerous because Yoshi can reset with armor or a recovery mixup.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Incineroar OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -10 |
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| Jab 2 | 3 | -11 |
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| Forward Tilt | 5 | -16 |
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| Up Tilt | 8 | -16 |
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| Down Tilt | 8 | -9/-9/-10 |
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| Dash Attack | 10 | -19 |
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| Forward Smash | 14 | -27 |
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| Up Smash | 11 | -24 |
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| Down Smash | 7/22 | -33/-18 |
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| Neutral Air | 3 | -3/-4/-4 |
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| Forward Air | 16 | -6/-7 |
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| Back Air | 11/14/18 | -9/-8 |
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| Up Air | 5 | -3 |
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| Down Air | 16/18/20/22/24/26/28/30/32/34/36/38/41 | -14 |
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| Neutral B | 19 | — | ||
| Side B | 32 | -29 to -27 |
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| Up B | 16 | -30 |
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| Down B | 7/27, 19 | -32, -32 |
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| Grab | 14 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- Do not overchase Egg Throw or landing drift; wait for a punishable landing.
- Respect safe aerials on shield and only challenge obvious endlag.
- Keep Yoshi near the ledge and convert launches into edgeguard or ledge trap pressure.
- Use Revenge only when the reward is real, not as a default answer to light pressure.
- Turn one clean anti-air into corner carry and a stock, rather than resetting to neutral.
Actions to Avoid
- Do not spam grabs against safe aerial pressure that stays outside grab range.
- Do not chase Yoshi too far offstage and give up the armor and recovery mixup.
- Do not swing preemptively at his jump arc when holding ground is enough.
- Do not waste Revenge on low-commitment pressure that does not force a stock threat.