Matchup Summary (Win Condition and Game Plan)
Jigglypuff wants to stop Cloud’s Jab 1, Jab 2, and Jab 3 with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), then force Cloud back outside Neutral Air and Forward Air to keep stage control.
In Jigglypuff vs Cloud, the stable plan is to avoid playing directly into Cloud’s Neutral Air and Forward Air and take the landing or ledge route before Cloud can reset.
The table shows that Cloud’s Jab 1, Jab 2, and Jab 3 can be answered by Jigglypuff’s OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Jigglypuff, Cloud’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Jigglypuff OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -21 |
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| Jab 2 | 5 | -24 |
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| Jab 3 | 6 | -27 |
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| Forward Tilt | 9 | -16 |
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| Up Tilt | 6 | -18 |
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| Down Tilt | 7 | -26 |
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| Dash Attack | 9 | -26 |
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| Forward Smash | 19/24/28 | -29/-30 |
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| Up Smash | 12 | -24 |
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| Down Smash | 8/21 | -38/-20 |
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| Neutral Air | 5 | -5 |
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| Forward Air | 18 | -6/-6/-7 |
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| Back Air | 11 | -3 |
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| Up Air | 8 | -5/-5 |
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| Down Air | 11 | -11/-12 |
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| Neutral B | 18(18) | -25(-33) |
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| Side B | 10 | -25 |
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| Up B | 7/10 | ** | ||
| Down B (1) | — | — | ||
| Down B (2) | 12 (ground) // 14 (air) | -70/-71 |
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| Grab | 9 | — | ||
| Dash Grab | 12 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Jigglypuff should not play directly into Cloud’s Neutral Air and Forward Air; wait for Cloud’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
- After Jigglypuff blocks Cloud’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f) immediately.
- Jigglypuff should not mash after Cloud’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Jigglypuff should finish stocks by breaking Cloud’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Cloud start the exchange on Neutral Air and Forward Air terms and giving Jigglypuff’s stage control away for free.
- Having Jigglypuff block Cloud’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
- Sending Jigglypuff too deep after Cloud’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Jigglypuff and simplifying Cloud’s Neutral Air and Forward Air-driven advantage sequence.