Jigglypuff vs Cloud

Cloud Matchup (Jigglypuff)

Jigglypuff vs Cloud

Jigglypuff vs Cloud is most stable when you stop playing directly into Cloud's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Jigglypuff wants to stop Cloud’s Jab 1, Jab 2, and Jab 3 with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), then force Cloud back outside Neutral Air and Forward Air to keep stage control.
In Jigglypuff vs Cloud, the stable plan is to avoid playing directly into Cloud’s Neutral Air and Forward Air and take the landing or ledge route before Cloud can reset.
The table shows that Cloud’s Jab 1, Jab 2, and Jab 3 can be answered by Jigglypuff’s OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Jigglypuff, Cloud’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldJigglypuff OOS Candidate MovesBarely Missed Moves
Jab 14-21
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Jab 25-24
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+3)
Jab 36-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Forward Tilt9-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Up Tilt6-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Down Tilt7-26
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+1)
Dash Attack9-26
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+1)
Forward Smash19/24/28-29/-30
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Up Smash12-24
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+3)
Down Smash8/21-38/-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Neutral Air5-5
  • None
Forward Air18-6/-6/-7
  • None
  • OOS Nair (+3)
Back Air11-3
  • None
Up Air8-5/-5
  • None
Down Air11-11/-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (+1)
  • OOS Bair (+2)
Neutral B18(18)-25(-33)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+2)
Side B10-25
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+2)
Up B7/10**
Down B (1)
Down B (2)12 (ground) // 14 (air)-70/-71
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Grab9
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Jigglypuff should not play directly into Cloud’s Neutral Air and Forward Air; wait for Cloud’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
  • After Jigglypuff blocks Cloud’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f) immediately.
  • Jigglypuff should not mash after Cloud’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Jigglypuff should finish stocks by breaking Cloud’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Cloud start the exchange on Neutral Air and Forward Air terms and giving Jigglypuff’s stage control away for free.
  • Having Jigglypuff block Cloud’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
  • Sending Jigglypuff too deep after Cloud’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Jigglypuff and simplifying Cloud’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages