Joker vs Corrin

Corrin Matchup (Joker)

Joker vs Corrin

Joker vs Corrin is most stable when you stop playing directly into Corrin's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Joker wants to stop Corrin’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), Grab (10f), OOS Bair (10f), and OOS Fair (10f), then force Corrin back outside Rapid Jab and Neutral Air to keep stage control.
In Joker vs Corrin, the stable plan is to avoid playing directly into Corrin’s Rapid Jab and Neutral Air and take the landing or ledge route before Corrin can reset.
The table shows that Corrin’s Jab 1, Jab 2, and Jab 3 can be answered by Joker’s OOS Uair (8f), Grab (10f), OOS Bair (10f), and OOS Fair (10f), so those overcommitments should be cashed out immediately.
For Joker, Corrin’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldJoker OOS Candidate MovesBarely Missed Moves
Jab 15-19/-18
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (+2)
Jab 24-22
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Jab 36-20/-19
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (+1)
Rapid Jab12/16/20…**
Rapid Jab Finisher3-32
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Forward Tilt8-16
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
Up Tilt7-19
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (+1)
Down Tilt5-17
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (+3)
Dash Attack12/14/16/18/20/23-22
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Forward Smash12/17-26/-26/-22
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Up Smash13-31/-29/-28
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Down Smash13-27/-28/-25
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Neutral Air6-7/-7
  • None
  • OOS Uair (+1)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • Up Smash (+3)
Forward Air9-4
  • None
Back Air13-8/-9
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • Up Smash (+2)
Up Air7-5
  • None
  • OOS Uair (+3)
Down Air12…-21
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (10f)
  • OOS Nair (15f)
  • OOS Dair (16f)
  • Up B (20f)
Neutral B17—47**
Side B (1)4-6
  • None
  • OOS Uair (+2)
Side B (2)10
Up B18…
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Joker should not play directly into Corrin’s Rapid Jab and Neutral Air; wait for Corrin’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), Grab (10f), OOS Bair (10f), and OOS Fair (10f).
  • After Joker blocks Corrin’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), Grab (10f), OOS Bair (10f), and OOS Fair (10f) immediately.
  • Joker should not mash after Corrin’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Joker should finish stocks by breaking Corrin’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Corrin start the exchange on Rapid Jab and Neutral Air terms and giving Joker’s stage control away for free.
  • Having Joker block Corrin’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), Grab (10f), OOS Bair (10f), and OOS Fair (10f).
  • Sending Joker too deep after Corrin’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Joker and simplifying Corrin’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages