King K. Rool vs Fox

Fox Matchup (King K. Rool)

King K. Rool vs Fox

King K. Rool vs Fox is most stable when you stop playing directly into Fox's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Fox’s Jab 1, Jab 2, and Rapid Jab Finisher with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Fox back outside Rapid Jab and Neutral Air to keep stage control.
In King K. Rool vs Fox, the stable plan is to avoid playing directly into Fox’s Rapid Jab and Neutral Air and take the landing or ledge route before Fox can reset.
The table shows that Fox’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Fox’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 12-12
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Jab 22-16
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+1)
Rapid Jab5/7/9/…
Rapid Jab Finisher3-32
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt6-10/-10
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (+1)
Up Tilt3-17/-16
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+1)
Down Tilt7-12/-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Dash Attack4-16
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+1)
Forward Smash13-22
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash8-36
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash6-36
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral Air4-3/-4
  • None
  • Up Smash (+3)
Forward Air7/11/16/21/26-14
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+3)
Back Air9-4
  • None
  • Up Smash (+2)
Up Air9/12-10/-9
  • Up Smash (6f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up B (+2)
Down Air5/8/11/14/17/20/23-14
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+3)
Neutral B11/13/20, 9/11/18-18/-19/-19
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Side B25/25-18/-28
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Up B20/22/24/26/28/30/32/43/47-34
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down B3-30
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Grab6
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • King K. Rool should not play directly into Fox’s Rapid Jab and Neutral Air; wait for Fox’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Fox’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Fox’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Fox’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Fox start the exchange on Rapid Jab and Neutral Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Fox’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Fox’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Fox’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages