Lucario vs Banjo & Kazooie

Banjo & Kazooie Matchup (Lucario)

Lucario vs Banjo & Kazooie

Lucario vs. Banjo & Kazooie matters most around refusing direct egg and Wonderwing trades, then cashing out on Side B lag and the predictability of Banjo's recovery routes.

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Matchup Summary (Win Condition and Game Plan)

Banjo & Kazooie can stack Egg Firing, Rear Egg, back air, and Wonderwing to stall horizontal progress and turn small hits into stage position, so low-aura Lucario gets worn down quickly if he insists on meeting that wall head-on.
Still, Banjo’s close-range defense and sustained pressure are not overwhelming, and the matchup gives Lucario clear punish points on Side B lag, several grounded commitments, and Banjo’s readable horizontal recovery structure once he is forced offstage.
The win condition is to stop treating egg trades as the main objective, shift the line with air dash and retreats, and touch Banjo’s body with grab or forward air before routing the hit outward and narrowing the recovery.
For kills, aura-boosted back air, up throw, Extreme Speed edge pressure, and direct punishment on blocked Wonderwing are more reliable than staying in a long center-stage brawl.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 14-20
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 24-17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 35-21
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Rapid Jab5/7/9…
Rapid Jab Finisher7-31
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Tilt7-12/-14
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Up Tilt11-10
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Down Tilt12-19/-19
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Dash Attack9-16
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Smash19-22
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash9…-35
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash13-23
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral Air10/13/16/19/22/25/28/31-14/-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Forward Air15-6/-6
  • None
  • OOS Dair (+1)
Back Air8/12/16-16/-15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Up Air7/9-10/-9
  • OOS Dair (7f)
  • Grab (+1)
  • OOS Fair (+1)
Down Air15-23
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral B13-27
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Side B18-54
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
  • Up B (46f)
Up B15-20
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down B10-23
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not turn egg trades into the whole neutral; shift the line with air dash and small retreats until grab or forward air can reach Banjo’s body.
  • Whenever Side B, Neutral B, down B, or deeper back air and down air touch shield, punish cleanly and route the hit outward so the next decision is about recovery.
  • Once aura matters, stop extending long center-stage trades and look to end the stock through back air, up throw, Extreme Speed edge pressure, or a blocked Wonderwing.

Actions to Avoid

  • Planting in place to solve every egg pattern and giving Wonderwing or back air a clean frontal lane.
  • Respecting the remaining Wonderwing count so much that you stay in shield and let eggs plus grounded pokes walk you back for free.
  • Chasing too far offstage every time Banjo looks vulnerable and turning his readable recovery into a chance to expose Lucario’s own return path.

Reference Links

Related Pages