Lucario vs Dark Pit

Dark Pit Matchup (Lucario)

Lucario vs Dark Pit

Lucario vs Dark Pit is most stable when Lucario refuses the arrow and aerial lane head-on, punishes Down Tilt, Neutral Air, and Dash Attack, and keeps center stage before cashing out kills.

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Matchup Summary (Win Condition and Game Plan)

If Lucario overcharges Aura Sphere or keeps jumping into Dark Pit from above, Dark Pit’s arrows, Nair, Fair, and Bair start controlling both Lucario’s landing and recovery at once, which quickly turns into a ledge trap or edgeguard sequence.
The stable plan is to avoid forcing the direct aerial trade, drift around the arrow line, and block Dark Pit’s Down Tilt, Dash Attack, Neutral Air, and Up Air so Lucario can answer with OOS Dair (7f), Grab (10f), or OOS Fair (10f).
The frame table shows Dark Pit’s Jab 1-3, Down Tilt, Dash Attack, Neutral Air, Up Air, Neutral B, and Side B are all punishable for Lucario, and even Fair can at least be checked by OOS Dair (7f). Bair is the main spot that stays mostly safe, so Lucario should take the landing or escape route instead of swinging in place.
The win condition is to hold center, force Dark Pit airborne first, and finish with aura-boosted Bair, Uair, or Up Throw. Chasing too deep offstage is much less stable than narrowing Dark Pit’s recovery route and stacking kill pressure at the ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 25-21
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 33-23
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Tilt10-22/-19
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Tilt6/15-23/-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Down Tilt6-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Dash Attack7-17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Smash10/21-26
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash6/7/10/18-27
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash5/18-27/-28/-14/-15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Bair (+2)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Forward Air11/14/18-10/-9
  • OOS Dair (7f)
  • Grab (+1)
  • OOS Fair (+1)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Air10-8
  • OOS Dair (7f)
  • Grab (+2)
  • OOS Fair (+2)
Neutral B16—76-21 to -15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Side B (1)18-36
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Side B (2)21-40
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Lucario should not keep charging Aura Sphere directly in front of Dark Pit’s arrows; reposition with walk speed and air drift and keep center stage.
  • After Lucario blocks Dark Pit’s Down Tilt, Dash Attack, Neutral Air, or Up Air, cash out immediately with the reachable option from OOS Dair (7f), Grab (10f), and OOS Fair (10f).
  • Lucario should not force a same-spot challenge into Dark Pit’s Bair; take the landing route or escape route first and punish the next movement.
  • Lucario should look to close stocks from center-stage pressure into aura Bair, Uair, or Up Throw rather than turning every advantage state into an offstage chase.

Actions to Avoid

  • Letting Dark Pit win the long-range exchange for free by standing still in front of arrows and giving stage up.
  • Blocking Dark Pit’s Down Tilt, Dash Attack, Neutral Air, or Up Air and then failing to take the punish window Lucario actually has.
  • Chasing Dark Pit’s Bair in place, whiffing under it, and giving Dark Pit the next landing trap or ledge sequence.
  • Going deep offstage too early and losing Lucario’s stock to arrows and aerial edgeguards before aura comeback value matters.

Reference Links

Related Pages