Matchup Summary (Win Condition and Game Plan)
Lucario wants to stop Young Link’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), then force Young Link back outside Rapid Jab and Neutral Air to keep stage control.
In Lucario vs Young Link, the stable plan is to avoid playing directly into Young Link’s Rapid Jab and Neutral Air and take the landing or ledge route before Young Link can reset.
The table shows that Young Link’s Jab 1, Jab 2, and Jab 3 can be answered by Lucario’s OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Lucario, Young Link’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Lucario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -10 |
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| Jab 2 | 6 | -7 |
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| Jab 3 | 6 | -25 |
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| Rapid Jab | 3/5/7 | — | ||
| Rapid Jab Finisher | 4 | -37 |
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| Forward Tilt | 10 | -12/-13 |
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| Up Tilt | 9 | -14 |
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| Down Tilt | 8 | -7/-8/-10 |
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| Dash Attack | 8 | -16 |
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| Forward Smash (1) | 15 | -27 |
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| Forward Smash (2) | 11 | -30 |
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| Up Smash | 10/25/41 | -22 |
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| Down Smash | 9/21 | -31/-33/-20/-21 |
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| Neutral Air | 4 | -2/-3 |
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| Forward Air | 14/24 | -3/-2 |
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| Back Air | 6/18 | -3/-3 |
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| Up Air | 5 | -9 |
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| Down Air | 13 | Bounce: ** | Fast Fall: -11/-12 |
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| Z Air | 9 | -3 |
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| Neutral B | 14—47 | -16 to -10 |
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| Side B | 27 | -8 to -4 |
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| Up B (1) | 9… | -17 |
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| Up B (2) | 8/12/16/19/22/26/31/39/47 | — | ||
| Down B | 17 | — | ||
| Grab | 12 | — | ||
| Dash Grab | 14 | — | ||
| Pivot Grab | 15 | — |
Win Condition Checklist
- Lucario should not play directly into Young Link’s Rapid Jab and Neutral Air; wait for Young Link’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
- After Lucario blocks Young Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f) immediately.
- Lucario should not mash after Young Link’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Lucario should finish stocks by breaking Young Link’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Young Link start the exchange on Rapid Jab and Neutral Air terms and giving Lucario’s stage control away for free.
- Having Lucario block Young Link’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
- Sending Lucario too deep after Young Link’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Lucario and simplifying Young Link’s Rapid Jab and Neutral Air-driven advantage sequence.