Lucas vs King K. Rool

King K. Rool Matchup (Lucas)

Lucas vs King K. Rool

Lucas vs King K. Rool is most stable when you stop playing directly into King K. Rool's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Lucas wants to stop King K. Rool’s Jab 1, Jab 2, and Jab 3 with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force King K. Rool back outside Up B and Down B to keep stage control.
In Lucas vs King K. Rool, the stable plan is to avoid playing directly into King K. Rool’s Up B and Down B and take the landing or ledge route before King K. Rool can reset.
The table shows that King K. Rool’s Jab 1, Jab 2, and Jab 3 can be answered by Lucas’s Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Lucas, King K. Rool’s Up B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucas OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+2)
Jab 23-20
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Jab 35-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Forward Tilt12-20/-18
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Up Tilt5-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Tilt13-17
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+1)
Dash Attack7-38
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Forward Smash19-29/—/-29/—/-29/-30
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Up Smash6/19/22-55/-42
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Down Smash22-29/-34
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Neutral Air7-4/-5
  • Up B (1f)
Forward Air11-5/-6/-7/-7
  • Up B (1f)
Back Air18-7/-9
  • Up B (1f)
  • Grab (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Air7-8/-9
  • Up B (1f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Air14-9/-10
  • Up B (1f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Neutral B25-25
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+3)
Side B27-26
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+2)
Up B11**
Down B5 (Start of Counter)**
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Lucas should not play directly into King K. Rool’s Up B and Down B; wait for King K. Rool’s Jab 1, Jab 2, and Jab 3 and answer with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After Lucas blocks King K. Rool’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • Lucas should not mash after King K. Rool’s Up B and Down B; take the landing route, escape route, or ledge route first.
  • Lucas should finish stocks by breaking King K. Rool’s landing and recovery routes so Up B and Down B does not get more neutral reps.

Actions to Avoid

  • Letting King K. Rool start the exchange on Up B and Down B terms and giving Lucas’s stage control away for free.
  • Having Lucas block King K. Rool’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending Lucas too deep after King K. Rool’s Up B and Down B and letting the reset punish the chase back.
  • Panicking at the ledge as Lucas and simplifying King K. Rool’s Up B and Down B-driven advantage sequence.

Reference Links

Related Pages