Luigi vs Inkling

Inkling Matchup (Luigi)

Luigi vs Inkling

Luigi vs Inkling is most stable when he refuses to chase the low-profile dash, uses shield and Fireball to force jumps and Roller, and cashes out hard with Up B punishes.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

If Luigi tries to contest Inkling’s low-profile dash and mobility head-on, he gets fed into Neutral Air, Back Air, grab, and the next landing trap, so this matchup is steadier when Fireball and pre-emptive shielding force the jump or Roller first. The table shows that after blocking Inkling’s Jab string, Rapid Jab Finisher, tilts, Dash Attack, smash attacks, Forward Air, Neutral B, Side B, and Up B, Luigi can frequently answer with Up B (6f), OOS Nair (6f), OOS Uair (8f), and Up Smash (9f), so grounded starters should never be allowed to stay cheap. At the same time, Inkling’s Neutral Air, Back Air, Up Air, and Down Air are mostly safe enough that forcing a swing there only returns the game to ink-based pressure and Roller threat, so Luigi should value center stage and continued shield discipline over scrambling. Luigi should finish stocks without overchasing offstage, using shield punishes into Up B, grab starters, and ledge coverage from Back Air and Up Smash to impose his stronger close-range kill routes first.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLuigi OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Jab 22-16
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Jab 34-21
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Rapid Jab4/7/10…**
Rapid Jab Finisher6-38
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Tilt8-17
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Tilt7-16
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Tilt5/12-13
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Dash Attack8-16
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Smash16-25/-24
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Smash9/18-44/-29/-32
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Smash11/20-29/-21
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Neutral Air6-2
  • None
Forward Air10-8/-9
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Fair (+2)
Back Air7-2/-3
  • None
Up Air12/17-3/-3
  • None
  • OOS Nair (+3)
  • Up B (+3)
Down Air16-5/-6
  • None
  • OOS Nair (+1)
  • Up B (+1)
  • OOS Uair (+3)
Neutral B12/16/20/24-6
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Side B16-15 to -12
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (+1)
Up B12**/-29/-30
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down B20—40**
Grab8
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Luigi should stop chasing Inkling’s low-profile dash and instead use Fireball and shield to make the jump, Roller, and Dash Attack appear first.
  • After Luigi blocks Inkling’s jab pressure, tilts, Dash Attack, smash attacks, Forward Air, Neutral B, Side B, or Up B, he should immediately take the punish that reaches from Up B (6f), OOS Nair (6f), OOS Uair (8f), and Up Smash (9f).
  • Luigi should not swing recklessly after Inkling’s Neutral Air, Back Air, Up Air, or Down Air, and should keep center stage while respecting ink damage and Roller.
  • At the ledge, Luigi should not focus only on Roller and should spread his kill threat across grab, Back Air, Up Smash, and post-shield Up B.

Actions to Avoid

  • Walking too far forward into Inkling’s mobility game and handing over the whiff-punish and landing-trap structure.
  • Blocking Inkling’s Forward Tilt, Dash Attack, or Roller and still failing to cash out with Luigi’s Up B (6f) or Up Smash (9f).
  • Swinging into safe Neutral Air or Back Air pressure and resetting the matchup back to ink-fueled strings and Roller guesses.
  • Chasing too deep offstage, giving up Luigi’s stronger ledge trap with Up B and Back Air, and letting Inkling pull the pace back into juggling.

Reference Links

Related Pages