Luigi vs R.O.B.

R.O.B. Matchup (Luigi)

Luigi vs R.O.B.

Luigi vs R.O.B. is most stable when Luigi does not chase Gyro and Robo Beam head-on, punishes Forward Air and Forward Tilt out of shield, and cashes in hard on grab starters.

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Matchup Summary (Win Condition and Game Plan)

Luigi wants to get through R.O.B.’s Gyro, Robo Beam, and Down Tilt wall with shield walking and Fireball, then stop the flow the moment Forward Air, Jab 1, Jab 2, Forward Tilt, or Dash Attack touches shield with Up B (6f) or OOS Nair (6f).
Because R.O.B. is large, Luigi’s grab starters and Neutral Air routes usually pay out hard once Luigi finally gets in.
The problem is that R.O.B.’s Down Tilt is only -5 and Neutral Air is only -4/-3, so mashing after those blocked hits usually gives R.O.B. the reset back through Gyro pickup or a spaced aerial.
The stable win condition is to punish only the clearly unsafe buttons like Forward Air (-6), Back Air (-8/-9), Up Air (-11/-10), Neutral B, Side B, and Down B, then take the stock early by covering R.O.B.’s slower horizontal recovery with Back Air or Down B.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLuigi OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Jab 23-13
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Tilt7-18
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Tilt4/6-14
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Tilt3-5
  • None
  • OOS Nair (+1)
  • Up B (+1)
  • OOS Uair (+3)
Dash Attack7-17
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Smash16-28/-30/-33
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Smash10/14-35/-24
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Smash7/11/16-25
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Neutral Air14-4/-3
  • None
  • OOS Nair (+3)
  • Up B (+3)
Forward Air6-6
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Back Air19-8/-9
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Fair (+2)
Up Air7/9/13/17/23-11/-10
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (+3)
Down Air20-44/-45/-46
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Neutral B25-17/-16/-17, -17/-6/-10
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Side B (1)13…-37
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up B
Down B3(+6), 9-26 to -21, -21
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Luigi should not jump straight over Gyro or Robo Beam; use shield walking and Fireball first so R.O.B.’s Forward Air, grab, and Down Tilt spacing gets tighter.
  • After Luigi blocks R.O.B.’s Jab 1, Jab 2, Forward Tilt, Dash Attack, Forward Air, or Neutral B, answer with Up B (6f) or OOS Nair (6f) before R.O.B. can reset neutral.
  • Once Luigi lands grab or Neutral Air, keep the advantage going on R.O.B.’s large body and convert the opening into landing traps or ledge pressure instead of resetting too early.
  • Against R.O.B.’s recovery, avoid diving too low under the stage and instead cover Robo Burner drift or Back Air recovery with Back Air, Neutral Air, or Down B.

Actions to Avoid

  • Jumping straight at Gyro or Robo Beam and letting R.O.B. anti-air the approach with Forward Air or Up Air.
  • Swinging after blocked Down Tilt (-5) or Neutral Air (-4/-3) and giving R.O.B. the easy reset into another Down Tilt, grab, or Up Smash.
  • Chasing R.O.B. too deep offstage and getting reversed by Back Air or a falling Gyro.
  • Ignoring Gyro on the ledge and overextending into the reclaim, which hands R.O.B. a free Down Tilt, Side B, or landing trap sequence.

Reference Links

Related Pages