Matchup Summary (Win Condition and Game Plan)
Mario wants to stop Dark Pit’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Dark Pit back outside Rapid Jab and Up B to keep stage control.
In Mario vs Dark Pit, the stable plan is to avoid playing directly into Dark Pit’s Rapid Jab and Up B and take the landing or ledge route before Dark Pit can reset.
The table shows that Dark Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Dark Pit’s Rapid Jab and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -18 |
|
|
| Jab 2 | 5 | -21 |
| |
| Jab 3 | 3 | -23 |
| |
| Rapid Jab | 6/8/10… | — | ||
| Rapid Jab Finisher | 4 | -40 |
| |
| Forward Tilt | 10 | -22/-19 |
| |
| Up Tilt | 6/15 | -23/-13 |
| |
| Down Tilt | 6 | -13 |
| |
| Dash Attack | 7 | -17 |
|
|
| Forward Smash | 10/21 | -26 |
| |
| Up Smash | 6/7/10/18 | -27 |
| |
| Down Smash | 5/18 | -27/-28/-14/-15 |
| |
| Neutral Air | 4/7/10/13/16/19/22/25 | -12/-11 |
| |
| Forward Air | 11/14/18 | -10/-9 |
|
|
| Back Air | 10 | -4/-3 |
|
|
| Up Air | 10/13/16/19/22 | -12/-11 |
| |
| Down Air | 10 | -8 |
|
|
| Neutral B | 16—76 | -21 to -15 |
| |
| Side B (1) | 18 | -36 |
| |
| Side B (2) | 21 | -40 |
| |
| Up B | — | — | ||
| Down B | 7 (Start of Reflect) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Mario should not play directly into Dark Pit’s Rapid Jab and Up B; wait for Dark Pit’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
- After Mario blocks Dark Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
- Mario should not mash after Dark Pit’s Rapid Jab and Up B; take the landing route, escape route, or ledge route first.
- Mario should finish stocks by breaking Dark Pit’s landing and recovery routes so Rapid Jab and Up B does not get more neutral reps.
Actions to Avoid
- Letting Dark Pit start the exchange on Rapid Jab and Up B terms and giving Mario’s stage control away for free.
- Having Mario block Dark Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
- Sending Mario too deep after Dark Pit’s Rapid Jab and Up B and letting the reset punish the chase back.
- Panicking at the ledge as Mario and simplifying Dark Pit’s Rapid Jab and Up B-driven advantage sequence.