Mario vs Dark Pit

Dark Pit Matchup (Mario)

Mario vs Dark Pit

Mario vs Dark Pit is most stable when you stop playing directly into Dark Pit's Rapid Jab and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Dark Pit’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Dark Pit back outside Rapid Jab and Up B to keep stage control.
In Mario vs Dark Pit, the stable plan is to avoid playing directly into Dark Pit’s Rapid Jab and Up B and take the landing or ledge route before Dark Pit can reset.
The table shows that Dark Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Dark Pit’s Rapid Jab and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Jab 25-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Jab 33-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Tilt10-22/-19
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Tilt6/15-23/-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Tilt6-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Dash Attack7-17
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Forward Smash10/21-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash6/7/10/18-27
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash5/18-27/-28/-14/-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Air11/14/18-10/-9
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Back Air10-4/-3
  • Up B (3f)
  • OOS Nair (+3)
Up Air10/13/16/19/22-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Air10-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
Neutral B16—76-21 to -15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Side B (1)18-36
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Side B (2)21-40
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mario should not play directly into Dark Pit’s Rapid Jab and Up B; wait for Dark Pit’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Dark Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Dark Pit’s Rapid Jab and Up B; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Dark Pit’s landing and recovery routes so Rapid Jab and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Dark Pit start the exchange on Rapid Jab and Up B terms and giving Mario’s stage control away for free.
  • Having Mario block Dark Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Dark Pit’s Rapid Jab and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Dark Pit’s Rapid Jab and Up B-driven advantage sequence.

Reference Links

Related Pages