Mega Man vs Mythra

Mythra Matchup (Mega Man)

Mega Man vs Mythra

Mega Man vs Mythra is most stable when you stop playing directly into Mythra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Mythra’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Mythra back outside Rapid Jab and Up Air to keep stage control.
In Mega Man vs Mythra, the stable plan is to avoid playing directly into Mythra’s Rapid Jab and Up Air and take the landing or ledge route before Mythra can reset.
The table shows that Mythra’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Mythra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 24-23
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+3)
Jab 34-20
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Tilt8-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Up Tilt7-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Tilt5-11/-10
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+2)
Dash Attack9-22
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Forward Smash14-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up Smash9/12/17/22/26-40/-21
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Smash8/14-28/-30/-22/-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Neutral Air8-10
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+2)
Forward Air8-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Back Air10-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Up Air9-5
  • None
  • OOS Bair (+2)
  • Up Smash (+3)
Down Air13-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Nair (+2)
Side B18/25/32/39/46/54-47
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mega Man should not play directly into Mythra’s Rapid Jab and Up Air; wait for Mythra’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Mythra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Mythra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Mythra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Mythra start the exchange on Rapid Jab and Up Air terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Mythra’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Mythra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Mythra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages