Matchup Summary (Win Condition and Game Plan)
Mega Man wants to stop Pac Man’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Pac Man back outside Dash Attack and Neutral Air to keep stage control.
In Mega Man vs Pac Man, the stable plan is to avoid playing directly into Pac Man’s Dash Attack and Neutral Air and take the landing or ledge route before Pac Man can reset.
The table shows that Pac Man’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Pac Man’s Dash Attack and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mega Man OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -12 |
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| Jab 2 | 4 | -14 |
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| Jab 3 | 4 | -24 |
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| Forward Tilt | 5 | -17 |
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| Up Tilt | 7 | -10 |
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| Down Tilt | 7 | -13 |
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| Dash Attack | 10/19/28/37 | -3 |
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| Forward Smash | 16 | -25 |
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| Up Smash | 11/15 | -24 |
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| Down Smash | 15 | -30 |
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| Neutral Air | 3 | -3/-4 |
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| Forward Air | 5 | -6 |
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| Back Air | 9 | -8/-10 |
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| Up Air | 9 | -6 |
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| Down Air | 6/13/20/27 | -10/-9 |
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| Neutral B | 12(+7) | -22/-20/-19/-17/-16/-18/-19/-14 |
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| Side B | 24—42 | 35—53 | -42 to -54 |
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| Up B | 4 | ** | ||
| Down B | 12 | -11 |
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| Grab | 12 | — | ||
| Dash Grab | 14 | — | ||
| Pivot Grab | 15 | — |
Win Condition Checklist
- Mega Man should not play directly into Pac Man’s Dash Attack and Neutral Air; wait for Pac Man’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- After Mega Man blocks Pac Man’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
- Mega Man should not mash after Pac Man’s Dash Attack and Neutral Air; take the landing route, escape route, or ledge route first.
- Mega Man should finish stocks by breaking Pac Man’s landing and recovery routes so Dash Attack and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Pac Man start the exchange on Dash Attack and Neutral Air terms and giving Mega Man’s stage control away for free.
- Having Mega Man block Pac Man’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- Sending Mega Man too deep after Pac Man’s Dash Attack and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Mega Man and simplifying Pac Man’s Dash Attack and Neutral Air-driven advantage sequence.