Mega Man vs Pac Man

Pac Man Matchup (Mega Man)

Mega Man vs Pac Man

Mega Man vs Pac Man is most stable when you stop playing directly into Pac Man's Dash Attack and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Pac Man’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Pac Man back outside Dash Attack and Neutral Air to keep stage control.
In Mega Man vs Pac Man, the stable plan is to avoid playing directly into Pac Man’s Dash Attack and Neutral Air and take the landing or ledge route before Pac Man can reset.
The table shows that Pac Man’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Pac Man’s Dash Attack and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+2)
Jab 24-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 34-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Forward Tilt5-17
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up Tilt7-10
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+2)
Down Tilt7-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Dash Attack10/19/28/37-3
  • None
Forward Smash16-25
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+1)
Up Smash11/15-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Down Smash15-30
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Neutral Air3-3/-4
  • None
Forward Air5-6
  • None
  • OOS Bair (+1)
  • Up Smash (+2)
Back Air9-8/-10
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Nair (+2)
Up Air9-6
  • None
  • OOS Bair (+1)
  • Up Smash (+2)
Down Air6/13/20/27-10/-9
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Fair (+3)
Neutral B12(+7)-22/-20/-19/-17/-16/-18/-19/-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Side B24—42 | 35—53-42 to -54
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up B4**
Down B12-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Mega Man should not play directly into Pac Man’s Dash Attack and Neutral Air; wait for Pac Man’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Pac Man’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Pac Man’s Dash Attack and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Pac Man’s landing and recovery routes so Dash Attack and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Pac Man start the exchange on Dash Attack and Neutral Air terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Pac Man’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Pac Man’s Dash Attack and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Pac Man’s Dash Attack and Neutral Air-driven advantage sequence.

Reference Links

Related Pages