Meta Knight vs Lucario

Lucario Matchup (Meta Knight)

Meta Knight vs Lucario

Meta Knight vs Lucario is most stable when Meta Knight refuses to give Lucario a long aura game, punishes Jab, Up Tilt, Dash Attack, and Aura Sphere, and keeps the stock race fast through juggles and ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets much harder for Meta Knight if Lucario is allowed to slow the game down with Aura Sphere and movement until aura-enhanced Bair, Uair, and Up Throw start deciding the stock race.
Meta Knight does better by forcing close range first, chaining Lucario upward with Nair, Fair, Up Tilt, and air chase pressure, and stripping away the ledge and top-platform escape routes before aura gets too much time to matter. Lucario’s Jab 1-3, Up Tilt, Dash Attack, Neutral B, and Up B are all punishable on block by Up B (7f), Up Smash (8f), or OOS Nair (9f), so those overextensions should be cashed out every time.
By contrast, Lucario’s Down Tilt, Neutral Air, and Forward Air are poor same-spot shield-punish targets for Meta Knight. If the punish is not real, Meta Knight should track the landing or drift route instead of swinging in place and letting aura counterplay start.
The win condition is to take Lucario’s stock before aura snowballs by stacking juggles, ledge traps, and early edge pressure. Chasing recklessly into counter hits or recovery scrambles is much less stable than repeatedly resetting advantage from center stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMeta Knight OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 25-18 | -18 | -17
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 39-23 | -22 | -21
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Tilt12/15-12 | -11 | -8
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Tilt7-9 | -7 | -5
  • None
  • OOS Dair (+2)
  • Up B (+2)
  • Up Smash (+3)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Smash16-28 | -25 | -21
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
Forward Air7-6 | -6 | -5
  • None
  • OOS Dair (+2)
  • Up B (+2)
  • Up Smash (+3)
Back Air13-10/-10 | -9/-9 | -7/-7
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Neutral B9 (+8)-26 | -25 | -23
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+2)
Up B46-23/-31 | -22/-31 | -19/-29
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Meta Knight should not wait in center stage for too long; start juggle sequences off Nair, Fair, and Up Tilt before Lucario gets a long aura game.
  • After Meta Knight blocks Lucario’s Jab 1-3, Up Tilt, Dash Attack, Neutral B, or Up B, take the reachable punish immediately with Up B (7f), Up Smash (8f), or OOS Nair (9f).
  • Meta Knight should not force a same-spot punish into Lucario’s Down Tilt, Neutral Air, or Forward Air; chase the landing route or drift route instead.
  • Meta Knight should aim to close stocks through juggles and ledge pressure so Lucario’s aura comeback windows stay short.

Actions to Avoid

  • Letting Lucario keep space for Aura Sphere and turning the match into a long aura-based neutral.
  • Blocking Lucario’s Jab 1-3, Up Tilt, Dash Attack, Neutral B, or Up B and then failing to take the punish Meta Knight actually has.
  • Swinging in place after Lucario’s Down Tilt, Neutral Air, or Forward Air and getting hit by the aura-backed whiff punish.
  • Forcing deep chases for the kill and losing Meta Knight’s stock to counter hits or Lucario’s recovery scramble.

Reference Links

Related Pages