Mewtwo vs Diddy Kong

Diddy Kong Matchup (Mewtwo)

Mewtwo vs Diddy Kong

Mewtwo vs Diddy Kong is most stable when you stop playing directly into Diddy Kong's Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Mewtwo wants to stop Diddy Kong’s Jab 1, Jab 2, and Jab 3 with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Diddy Kong back outside Down Tilt and Neutral Air to keep stage control.
In Mewtwo vs Diddy Kong, the stable plan is to avoid playing directly into Diddy Kong’s Down Tilt and Neutral Air and take the landing or ledge route before Diddy Kong can reset.
The table shows that Diddy Kong’s Jab 1, Jab 2, and Jab 3 can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Diddy Kong’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMewtwo OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Jab 25-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Jab 35-24
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt10-16
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Up Tilt6-17
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Down Tilt4-8
  • None
  • Up Smash (+1)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
Dash Attack8/16/22-14
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Forward Smash12/21-21
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash5/12/19-29
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash7/12-35/-28
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air8-5
  • None
Forward Air6-12/-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Back Air5-3
  • None
Up Air4-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Air15-26 (-13 landing)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Neutral B16/17—121/124-25 to -17/-19 to -13
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Side B18
Up B8—68
Down B
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Mewtwo should not play directly into Diddy Kong’s Down Tilt and Neutral Air; wait for Diddy Kong’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • After Mewtwo blocks Diddy Kong’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
  • Mewtwo should not mash after Diddy Kong’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mewtwo should finish stocks by breaking Diddy Kong’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Diddy Kong start the exchange on Down Tilt and Neutral Air terms and giving Mewtwo’s stage control away for free.
  • Having Mewtwo block Diddy Kong’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • Sending Mewtwo too deep after Diddy Kong’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mewtwo and simplifying Diddy Kong’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages