Matchup Summary (Win Condition and Game Plan)
Mewtwo wants to stop Diddy Kong’s Jab 1, Jab 2, and Jab 3 with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Diddy Kong back outside Down Tilt and Neutral Air to keep stage control.
In Mewtwo vs Diddy Kong, the stable plan is to avoid playing directly into Diddy Kong’s Down Tilt and Neutral Air and take the landing or ledge route before Diddy Kong can reset.
The table shows that Diddy Kong’s Jab 1, Jab 2, and Jab 3 can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Diddy Kong’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mewtwo OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -13 |
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| Jab 2 | 5 | -12 |
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| Jab 3 | 5 | -24 |
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| Forward Tilt | 10 | -16 |
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| Up Tilt | 6 | -17 |
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| Down Tilt | 4 | -8 |
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| Dash Attack | 8/16/22 | -14 |
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| Forward Smash | 12/21 | -21 |
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| Up Smash | 5/12/19 | -29 |
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| Down Smash | 7/12 | -35/-28 |
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| Neutral Air | 8 | -5 |
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| Forward Air | 6 | -12/-12 |
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| Back Air | 5 | -3 |
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| Up Air | 4 | -7 |
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| Down Air | 15 | -26 (-13 landing) |
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| Neutral B | 16/17—121/124 | -25 to -17/-19 to -13 |
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| Side B | 18 | — | ||
| Up B | 8—68 | — | ||
| Down B | — | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Mewtwo should not play directly into Diddy Kong’s Down Tilt and Neutral Air; wait for Diddy Kong’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- After Mewtwo blocks Diddy Kong’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
- Mewtwo should not mash after Diddy Kong’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
- Mewtwo should finish stocks by breaking Diddy Kong’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Diddy Kong start the exchange on Down Tilt and Neutral Air terms and giving Mewtwo’s stage control away for free.
- Having Mewtwo block Diddy Kong’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- Sending Mewtwo too deep after Diddy Kong’s Down Tilt and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Mewtwo and simplifying Diddy Kong’s Down Tilt and Neutral Air-driven advantage sequence.