Matchup Summary (Win Condition and Game Plan)
Mewtwo wants to stop Samus’s Jab 1, Jab 2, and Forward Tilt with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Samus back outside Neutral Air and Down Air to keep stage control.
In Mewtwo vs Samus, the stable plan is to avoid playing directly into Samus’s Neutral Air and Down Air and take the landing or ledge route before Samus can reset.
The table shows that Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Samus’s Neutral Air and Down Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mewtwo OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -10 |
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| Jab 2 | 6 | -15 |
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| Forward Tilt | 8 | -17/-16/-15 |
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| Up Tilt | 15 | -12 |
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| Down Tilt | 6 | -26 |
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| Dash Attack | 8 | -23 |
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| Forward Smash | 10 | -29/-28 |
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| Up Smash | 11/15/19/23/27 | -24 |
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| Down Smash | 9/17 | -27/-18 |
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| Neutral Air | 8/14 | -5/-5/-6 |
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| Forward Air | 6/12/18/24/30 | -12/-12/-11 |
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| Back Air | 9 | -9/-9/-10 |
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| Up Air | 5… | -16/-16/-15 |
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| Down Air | 17 | -8/-7 |
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| Z Air | 8/16 | -4/-3 |
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| Neutral B | 3(+13) | -17 to +4 |
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| Side B (1) | 18 | -26 |
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| Side B (2) | 21 | -24 |
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| Up B (1) | 4… | — | ||
| Up B (2) | 5… | — | ||
| Down B | 33 | — | ||
| Grab | 15 | — | ||
| Dash Grab | 17 | — | ||
| Pivot Grab | 18 | — |
Win Condition Checklist
- Mewtwo should not play directly into Samus’s Neutral Air and Down Air; wait for Samus’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- After Mewtwo blocks Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
- Mewtwo should not mash after Samus’s Neutral Air and Down Air; take the landing route, escape route, or ledge route first.
- Mewtwo should finish stocks by breaking Samus’s landing and recovery routes so Neutral Air and Down Air does not get more neutral reps.
Actions to Avoid
- Letting Samus start the exchange on Neutral Air and Down Air terms and giving Mewtwo’s stage control away for free.
- Having Mewtwo block Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- Sending Mewtwo too deep after Samus’s Neutral Air and Down Air and letting the reset punish the chase back.
- Panicking at the ledge as Mewtwo and simplifying Samus’s Neutral Air and Down Air-driven advantage sequence.