Mii Brawler vs Ken

Ken Matchup (Mii Brawler)

Mii Brawler vs Ken

Mii Brawler vs Ken is most stable when you refuse the flat front-facing brawl at Ken's preferred weak-into-special range, touch from just outside, punish his close pressure, and keep him in landing traps.

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Matchup Summary (Win Condition and Game Plan)

Mii Brawler wants to avoid standing directly in the range where Ken’s jab, down tilt, and cancel specials are most reliable, and instead use movement and low aerial entry to touch from just outside and force landing pressure.
In Mii Brawler vs Ken, the matchup gets worse the longer it stays a static front-facing scramble, so Brawler should use dash rhythm and Nair to make Ken swing first and only then take the turn.
The table shows that Ken’s jab strings, tilts, Dash Attack, smash attacks, aerials, Neutral B, Side B, and Down B are all punishable by Mii Brawler’s Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f), so shield discipline matters a lot here.
Ken still wins hard from a single low confirm into special or Shoryuken, so Mii Brawler should not force panic mash after blocking and should prefer consistent punish plus juggle extension over matching Ken’s volatility head-on.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Brawler OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Jab 23-21
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Jab 38-21
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Jab (1)7-19
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Jab (2)9/16-10/-6
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (+2)
  • OOS Uair (+3)
Forward Tilt (1)3-20
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Forward Tilt (2)8-8
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+3)
Forward Tilt (3)10-18/-14
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
Up Tilt (1)3-8
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+3)
Up Tilt (2)7-19
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Down Tilt (1)2-9
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+2)
Down Tilt (2)6-15
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
Dash Attack7-22
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Forward Smash13-24/-21
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Up Smash9-24
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Down Smash5-25
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Neutral Air6-2/-2, -1/-2
  • None
  • Up B (+2)
Forward Air8-7/-6, -7/-6
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (+2)
  • OOS Uair (+3)
Back Air8-4/-5
  • Up B (3f)
  • OOS Nair (+2)
Up Air5-8
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+3)
Down Air8-10
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Neutral B13-35/-34
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Side B (1)8/13—38-25 to -30
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Side B (2)8/13/18/23/28/33/38-36
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Up B (1)6**
Up B (2)5/6/9**
Down B12 (+21), 12(+31), 12(+59)-32, -33, unblockable
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mii Brawler should avoid walking straight into Ken’s jab and down tilt range; use dash stops, low Nair entry, and pullback timing to make Ken commit first.
  • After Mii Brawler blocks Ken’s jab strings, tilts, Dash Attack, aerials, Neutral B, Side B, or Down B, answer immediately with Up B (3f), OOS Nair (6f), Up Smash (8f), or OOS Uair (9f).
  • Once Ken is airborne, keep the juggle going and deny the grounded reset that lets jab and down tilt starters come back online.
  • Mii Brawler should finish stocks by closing landing and ledge routes with Up Smash, Back Air, and Up B rather than living in the same center-stage Shoryuken threat range forever.

Actions to Avoid

  • Staying directly in front of Ken at his jab and down tilt spacing and repeatedly accepting the cancel-special brawl.
  • Mashing or jumping out after a blocked close-range move instead of taking the actual guaranteed punish.
  • Overchasing too deep at ledge and letting Tatsumaki or air drift flip the position.
  • Blocking Ken’s jab, down tilt, Dash Attack, Neutral B, Side B, or Down B but failing to reclaim the turn with Up B (3f) or OOS Nair (6f).

Reference Links

Related Pages