Mii Gunner vs Fox

Fox Matchup (Mii Gunner)

Mii Gunner vs Fox

Mii Gunner vs Fox is a control-heavy matchup where Gunner must not freeze because of Reflector and should instead convert Fox's fast entries into ledge pressure with Up B and Up Smash.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets dangerous for Mii Gunner when Fox uses blaster to freeze the feet and then turns one fast dash entry into nair, dash attack, up tilt, and juggle pressure. If Gunner tries to solve that only with single projectiles, Reflector also starts stealing tempo, and the fight collapses into the close-range scramble Fox wants. Gunner has to keep shooting with varied timing and height while also walking and fading back enough to force Fox onto predictable lines.
The frame table shows that Fox’s jab 1, jab 2, forward tilt, up tilt, down tilt, dash attack, every smash attack, fair, uair, dair, neutral B, side B, up B, and down B all give Mii Gunner a real answer, usually starting with Up B (6f) and often extending into grab (10f), OOS nair (11f), up smash (11f), or OOS bair (12f). Fox gets in fast, but many of the blocked buttons do not stay safe if Gunner only punishes the real ones and immediately resets space.
The main exception is Fox’s nair and bair, which are mostly too safe to force every time. Swinging recklessly after those just hands Fox the landing drift and second burst he wants. The same rule applies to Reflector: instead of treating the reflector itself as the moment to panic, it is more stable to punish the dash line or landing after Fox drops it.
Kills are more reproducible by pushing Fox to ledge and covering jump, Illusion, Fire Fox landing, and panic aerials with up smash, fair, bair, and Up B than by overcommitting to a single long-range guess. Fox is light and his recovery routes are readable enough that a second onstage stop usually pays more than a deep chase.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Gunner OOS Candidate MovesBarely Missed Moves
Jab 12-12
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+3)
Jab 22-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Rapid Jab5/7/9/…
Rapid Jab Finisher3-32
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt6-10/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Up Tilt3-17/-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Down Tilt7-12/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+3)
Dash Attack4-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Forward Smash13-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Up Smash8-36
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down Smash6-36
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Neutral Air4-3/-4
  • None
  • Up B (+3)
Forward Air7/11/16/21/26-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+1)
Back Air9-4
  • None
  • Up B (+2)
Up Air9/12-10/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Down Air5/8/11/14/17/20/23-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+1)
Neutral B11/13/20, 9/11/18-18/-19/-19
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+2)
Side B25/25-18/-28
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+2)
Up B20/22/24/26/28/30/32/43/47-34
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down B3-30
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Grab6
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not stop shooting just because Reflector exists. Vary projectile timing and height, then use walking and retreat spacing to lock Fox’s dash route instead of giving him a free straight entry.
  • After blocking Fox’s jab 1, jab 2, forward tilt, up tilt, down tilt, dash attack, any smash attack, fair, uair, dair, neutral B, side B, up B, or down B, default to Up B (6f), then extend to grab (10f), OOS nair (11f), up smash (11f), or OOS bair (12f) when spacing allows it.
  • After blocking nair or bair, do not force an automatic punish. Pre-cover the landing drift or next dash start point with fair, explosive flame pressure, or a held stage position instead.
  • When Fox shows Reflector, do not freeze or give up stage. Track the landing or horizontal drift after Reflector ends and answer that movement with a projectile or anti-air.
  • Once Fox is cornered, prioritize ledgetrapping over deep chases and cover jump from ledge, Illusion, Fire Fox landing, and panic buttons with up smash, fair, bair, and Up B to close the stock.

Actions to Avoid

  • Do not stop using projectiles entirely because of Reflector and let Fox run the cleanest possible dash-in over and over.
  • Do not force Up B or up smash after every blocked nair or bair and give Fox another reset into up tilt or uair pressure when the punish whiffs.
  • Do not panic backward the moment Reflector appears and give up the chance to punish the drift or landing that comes after it.
  • Do not chase too far offstage into Illusion or Fire Fox mixups and give up the stronger onstage coverage that actually punishes Fox’s light weight and readable recovery.

Reference Links

Related Pages