Min Min vs Mythra

Mythra Matchup (Min Min)

Min Min vs Mythra

Min Min vs Mythra is about repeatedly stopping one of the fastest entries in the game and refusing to spend too many turns in close-range scramble range.

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Matchup Summary (Win Condition and Game Plan)

The matchup revolves around whether Min Min can keep Mythra’s top-tier dash speed and fast aerial entries from ever getting cleanly under the arms.
Min Min wins the long-range lane and the ledge phase, but she loses badly in close-range turn speed, so every time Mythra gets to start from Down Tilt, nair, or fair into landing pressure the matchup swings sharply.
As the table shows, jab strings, tilts, Dash Attack, smash attacks, nair, Neutral B, and Side B are all punishable by Up Smash (8f), Grab (10f), OOS Uair (10f), or slower followups. By contrast, fair, bair, uair, and dair mostly avoid same-spot punishment, so immediate retaliation after every block is more dangerous than resetting the wall.
The win condition is to keep freezing horizontal movement with arm placement and bair, push Mythra outward, and then cash out from ledge control instead of replaying close-range scrambles in center stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMin Min OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (+3)
Jab 24-23
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Jab 34-20
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Forward Tilt8-11
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (+1)
Up Tilt7-14
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
Down Tilt5-11/-10
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (+1)
  • Up B (+2)
Dash Attack9-22
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Forward Smash14-26
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Up Smash9/12/17/22/26-40/-21
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Down Smash8/14-28/-30/-22/-24
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Neutral Air8-10
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (+1)
  • Up B (+2)
Forward Air8-7
  • None
  • Up Smash (+1)
  • Grab (+3)
  • OOS Uair (+3)
Back Air10-7
  • None
  • Up Smash (+1)
  • Grab (+3)
  • OOS Uair (+3)
Up Air9-5
  • None
  • Up Smash (+3)
Down Air13-7
  • None
  • Up Smash (+1)
  • Grab (+3)
  • OOS Uair (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • Up Smash (8f)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Nair (+3)
Side B18/25/32/39/46/54-47
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Min Min should not repeat the same arm rhythm and should vary both arm timing and body position so Mythra cannot line up one clean dash route through the wall.
  • After blocking jab strings, tilts, Dash Attack, any smash attack, nair, Neutral B, or Side B, Min Min should always reclaim the turn with Up Smash (8f), Grab (10f), or OOS Uair (10f) and rebuild spacing.
  • After blocking fair, bair, uair, or dair, Min Min should avoid forced retaliation and instead place the next arm over the landing or re-dash path.
  • At the ledge, Min Min should prioritize stage hold over deep chasing and use both arms to split jump and roll timings until a tipper kill finally lands.

Actions to Avoid

  • Repeating the same arm timing often enough that Mythra can calibrate a dash burst through it.
  • Swinging immediately after every blocked fair or bair and feeding Mythra another landing reset or Down Tilt start.
  • Accepting repeated point-blank scrambles where Min Min’s frame disadvantage matters more than her range.
  • Chasing too far offstage and turning a winning ledge phase into a reverse landing trap.

Reference Links

Related Pages