Matchup Summary (Win Condition and Game Plan)
This matchup lets Mythra control horizontal space well with speed and sword range, but it becomes unstable the moment she treats shield pressure as automatic against Mr. Game & Watch’s 3f Up B. Mythra can chase a light character all over the stage, yet the more she forces point-blank offense for the kill, the more Mr. Game & Watch’s size and escape tools start working in his favor.
Mythra gets more reliable value by using Forward Tilt, Down Tilt, Dash Attack, and pullback movement to win one neutral exchange, then repeatedly trapping the landing and ledge instead of mashing through the reset. Mr. Game & Watch still has Nair, Fair, Up B, and Uair to scramble out, but if Mythra keeps her spacing at the sword tip, she can continue denying his grounded entries.
The frame table shows Rapid Jab Finisher, Forward Tilt, Down Tilt, Dash Attack, Forward Smash, Down Smash, Back Air, Down Air, and Neutral B are all punishable, mainly through Up Smash (9f) or Up B (10f). By contrast, Jab, Up Tilt, Up Smash, Nair, Fair, and Side B do not give stable immediate punishes, and once shield pressure starts inviting Up B, Mythra should stop insisting on another close-range hit.
Kills are more repeatable from extended landing traps into Up Smash, ledge Bair, and escape reads than from center-stage hard commits. Because Mr. Game & Watch’s Up B is hard to pin down directly, it is better to read the second and third defensive choice than to expect one clean catch every time.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mythra OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Rapid Jab | 5/11/17… | — | ||
| Rapid Jab Finisher | 2 | -28 |
| |
| Jab | 4 | -7 |
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| Forward Tilt | 8 | -18 |
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| Up Tilt | 10/20 | -16/-6 |
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| Down Tilt | 6 | -27 |
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| Dash Attack | 6 | -21 |
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| Forward Smash | 17 | -15/-13 |
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| Up Smash | 21 | -6 |
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| Down Smash | 12 | -16/-15 |
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| Neutral Air | 7/12/17/22 | -5/-4 |
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| Forward Air | 10/44 | -3 |
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| Back Air | 10/14/18/22 | -13 |
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| Up Air | 9/15/21/27/33/37 | ** | ||
| Down Air | 12 | -17 |
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| Neutral B | 18 | -28 |
| |
| Side B | 16 | -30, -28, -27, -25, -20, -22, -20, -21, -6 |
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| Up B | 3/9 | ** | ||
| Down B | 6 (Start of Absorb/Reflect) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Use Forward Tilt, Down Tilt, Dash Attack, and pullback movement to start one opening, then keep retaking landing and ledge control instead of forcing repeated point-blank hits.
- After blocking Rapid Jab Finisher, Forward Tilt, Down Tilt, Dash Attack, Forward Smash, Down Smash, Back Air, Down Air, or Neutral B, take the listed punish with Up Smash (9f) and Up B (10f).
- Do not force immediate retaliation into Jab, Up Tilt, Up Smash, Nair, Fair, or Side B. Hold sword-tip spacing and cover the next escape route instead.
- Take kills through extended landing traps, ledge Bair, and defensive escape reads rather than center-stage kill fishing.
- Once Mr. Game & Watch shows Up B out of shield, reset the spacing after shield contact instead of autopiloting a second close-range swing.
Actions to Avoid
- Treating shield pressure as free and getting reset by Up B every time Mythra reaches point-blank range.
- Ignoring Mr. Game & Watch’s size and continuing to swing tight close-range attacks that whiff over him.
- Trying to punish every Jab, Up Tilt, Nair, Fair, or Side B immediately and giving up the positional edge.
- Forcing center-stage kill attempts so hard that the safer landing trap and ledge advantage disappears.