Pac Man vs Marth

Marth Matchup (Pac Man)

Pac Man vs Marth

Pac Man vs Marth is most stable when you stop playing directly into Marth's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Pac Man wants to stop Marth’s Jab 1, Jab 2, and Forward Tilt with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), then force Marth back outside Neutral Air and Up Air to keep stage control.
In Pac Man vs Marth, the stable plan is to avoid playing directly into Marth’s Neutral Air and Up Air and take the landing or ledge route before Marth can reset.
The table shows that Marth’s Jab 1, Jab 2, and Forward Tilt can be answered by Pac Man’s Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), so those overcommitments should be cashed out immediately.
For Pac Man, Marth’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPac Man OOS Candidate MovesBarely Missed Moves
Jab 15-16/-14
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 24-19/-18
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Tilt8-16/-14
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Tilt6-21/-18
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt7-9/-6
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+2)
  • OOS Dair (+3)
Dash Attack13-22/-20
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Smash10-32/-29
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Smash13-41/-36
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Smash6/21-43/-41/-26/-23
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Neutral Air6/15-5/-4/-4/-3
  • None
  • Up B (+1)
  • OOS Nair (+3)
Forward Air6-6/-5
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Back Air7-6/-5
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Up Air5-4/-3
  • None
  • Up B (+1)
  • OOS Nair (+3)
Down Air9/11-9/-9/-9
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (+1)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Uair (+3)
Neutral B19—79-23 to Shieldbreak
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Side B9-26/-16
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Pac Man should not play directly into Marth’s Neutral Air and Up Air; wait for Marth’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • After Pac Man blocks Marth’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f) immediately.
  • Pac Man should not mash after Marth’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • Pac Man should finish stocks by breaking Marth’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Marth start the exchange on Neutral Air and Up Air terms and giving Pac Man’s stage control away for free.
  • Having Pac Man block Marth’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • Sending Pac Man too deep after Marth’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pac Man and simplifying Marth’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages