Matchup Summary (Win Condition and Game Plan)
Pac Man wants to stop Marth’s Jab 1, Jab 2, and Forward Tilt with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), then force Marth back outside Neutral Air and Up Air to keep stage control.
In Pac Man vs Marth, the stable plan is to avoid playing directly into Marth’s Neutral Air and Up Air and take the landing or ledge route before Marth can reset.
The table shows that Marth’s Jab 1, Jab 2, and Forward Tilt can be answered by Pac Man’s Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), so those overcommitments should be cashed out immediately.
For Pac Man, Marth’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pac Man OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -16/-14 |
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| Jab 2 | 4 | -19/-18 |
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| Forward Tilt | 8 | -16/-14 |
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| Up Tilt | 6 | -21/-18 |
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| Down Tilt | 7 | -9/-6 |
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| Dash Attack | 13 | -22/-20 |
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| Forward Smash | 10 | -32/-29 |
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| Up Smash | 13 | -41/-36 |
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| Down Smash | 6/21 | -43/-41/-26/-23 |
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| Neutral Air | 6/15 | -5/-4/-4/-3 |
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| Forward Air | 6 | -6/-5 |
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| Back Air | 7 | -6/-5 |
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| Up Air | 5 | -4/-3 |
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| Down Air | 9/11 | -9/-9/-9 |
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| Neutral B | 19—79 | -23 to Shieldbreak |
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| Side B | 9 | -26/-16 |
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| Up B | 5 | — | ||
| Down B | 6 (Start of Counter) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Pac Man should not play directly into Marth’s Neutral Air and Up Air; wait for Marth’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
- After Pac Man blocks Marth’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f) immediately.
- Pac Man should not mash after Marth’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
- Pac Man should finish stocks by breaking Marth’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.
Actions to Avoid
- Letting Marth start the exchange on Neutral Air and Up Air terms and giving Pac Man’s stage control away for free.
- Having Pac Man block Marth’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
- Sending Pac Man too deep after Marth’s Neutral Air and Up Air and letting the reset punish the chase back.
- Panicking at the ledge as Pac Man and simplifying Marth’s Neutral Air and Up Air-driven advantage sequence.