Pac Man vs Sonic

Sonic Matchup (Pac Man)

Pac Man vs Sonic

Pac Man vs Sonic is most stable when you stop playing directly into Sonic's Side B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Pac Man wants to stop Sonic’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), then force Sonic back outside Side B and Grab to keep stage control.
In Pac Man vs Sonic, the stable plan is to avoid playing directly into Sonic’s Side B and Grab and take the landing or ledge route before Sonic can reset.
The table shows that Sonic’s Jab 1, Jab 2, and Jab 3 can be answered by Pac Man’s Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), so those overcommitments should be cashed out immediately.
For Pac Man, Sonic’s Side B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPac Man OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 22-16
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 34-26
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Tilt6/8-20
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Tilt6(7)/13-20
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt6-15
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Dash Attack5-38
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Smash18-19
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Smash14…-29
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Smash12-34
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Neutral Air6-5/-6/-7
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Forward Air5/7/9/11/13/15-14/-14
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Back Air13-10/-11
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
Up Air5/14-11/-9
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (+1)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Uair (+3)
Down Air17-17/-18
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Neutral B17—82-22 to -16
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Side B17+6 (hop)+8 (grounded, no charge)+11 (grounded, full charge)+11 (aerial, any)
  • None
Up B4-7
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+1)
  • OOS Dair (+2)
  • Grab (+3)
Down B15/17/19/21-33
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Pac Man should not play directly into Sonic’s Side B and Grab; wait for Sonic’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • After Pac Man blocks Sonic’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f) immediately.
  • Pac Man should not mash after Sonic’s Side B and Grab; take the landing route, escape route, or ledge route first.
  • Pac Man should finish stocks by breaking Sonic’s landing and recovery routes so Side B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Sonic start the exchange on Side B and Grab terms and giving Pac Man’s stage control away for free.
  • Having Pac Man block Sonic’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • Sending Pac Man too deep after Sonic’s Side B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Pac Man and simplifying Sonic’s Side B and Grab-driven advantage sequence.

Reference Links

Related Pages