Pikachu vs Pyra

Pyra Matchup (Pikachu)

Pikachu vs Pyra

Pikachu vs Pyra is most stable when you do not force your way into Pyra's sword tip range, punish Down Tilt, Dash Attack, and Neutral Air, and convert into ledgetraps and edgeguards for the stock.

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Matchup Summary (Win Condition and Game Plan)

Pikachu wants to block Pyra’s Down Tilt, Dash Attack, Neutral Air, Neutral B, and Up B landing, then answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (7f), Grab (10f), or Up Smash (10f) to start strings and push the heavier body toward the ledge.
In Pikachu vs Pyra, forcing approaches straight into the tip of Forward Tilt, Fair, and Bair usually loses on damage, so the stable plan is to use Pikachu’s small hurtbox and movement to create whiffs first and then turn those openings into landing traps and edgeguards.
The table shows that Pyra’s Down Tilt, Dash Attack, Neutral Air, and Neutral B are all punishable by Pikachu’s fast out-of-shield options, and Up B landing is a major punish point as well, so shield discipline matters a great deal in this matchup.
At the same time, Pyra’s Fair, Bair, Blaze End, and Prominence Revolt make the ledge very dangerous, so Pikachu needs to keep center stage first, send Pyra offstage, and exploit the narrow recovery route instead of forcing reckless ledge scrambles.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPikachu OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (+1)
  • OOS Dair (+3)
Jab 25-23
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Jab 35-24
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Forward Tilt12-10/-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+1)
  • Up Smash (+1)
Up Tilt11-19
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down Tilt9-11/-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+1)
  • Up Smash (+1)
Dash Attack17-18
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Forward Smash20-34
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Up Smash15/17-47/-40
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down Smash12/18-26/-28/-20/-22
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Neutral Air11-11/-11
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Forward Air11-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+1)
  • Up Smash (+1)
Back Air16-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+1)
  • Up Smash (+1)
Up Air13-4
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Uair (+3)
Down Air17-9/-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+1)
  • Up Smash (+1)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Side B14/16…74**
Up B13/41-48
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Pikachu should not run directly into the tip of Pyra’s Forward Tilt, Fair, and Bair; use low profiling movement and Thunder Jolt to make those swings miss first.
  • After blocking Pyra’s Down Tilt, Dash Attack, Neutral Air, Neutral B, or Up B landing, Pikachu should immediately choose the reachable punish from OOS Nair (6f), OOS Uair (7f), OOS Bair (7f), Grab (10f), and Up Smash (10f).
  • Pikachu should not settle for one grounded poke; convert into throw routes or aerial strings, carry Pyra offstage, and stack edgeguards against the weak horizontal recovery.
  • At the ledge, Pikachu should stay patient at a height and distance that do not lose cleanly to Blaze End or Fair, then punish the next re-entry or landing.

Actions to Avoid

  • Running straight into Pyra’s Forward Tilt, Fair, and Bair tipper space and accepting losing trades on Pyra’s terms.
  • Blocking Pyra’s Down Tilt, Dash Attack, Neutral Air, Neutral B, or Up B landing and still refusing to take the fast out-of-shield punish.
  • Fishing only for raw Up Smash or Thunder late in the stock and giving Pyra center stage back for free.
  • Repeating panic ledge jump or airdodge from the corner and making Pyra’s Fair, Bair, and Blaze End pressure easier to cover.

Reference Links

Related Pages