Charizard vs Falco

Falco Matchup (Charizard)

Charizard vs Falco

In Charizard vs Falco, the key is to avoid feeding Falco's laser-to-juggle game on Charizard's large body, then squeeze his recovery with ftilt, Flamethrower, and ledge pressure for early kills.

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Matchup Summary (Win Condition and Game Plan)

Once Falco stops Charizard with laser and gets into up tilt, nair, or up air, Charizard’s large body and awkward fall timing make the landing trap drag on for a long time.
On the other hand, if Charizard uses ftilt, Flamethrower, and retreating bair to clip Falco’s walk speed and low aerial approaches first, Falco’s light weight and linear recovery let Charizard convert one read into a stock.
The frame table shows that Jab 1, Jab 2, Rapid Jab Finisher, Dash Attack, Neutral B, Side B, Up B, and Down B are all punishable by options such as Up Smash (6f), Up B (9f), Grab (10f), and OOS Nair (11f), so sloppy close-range pressure and recovery choices can be hit hard.
Do not force immediate punishes against shallow nair, dair, or uair; the win condition is to read Falco’s landing and offstage routes, then turn that into second-layer pressure.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCharizard OOS Candidate MovesBarely Missed Moves
Jab 12-17
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
Jab 23-19
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (+2)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-31
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Forward Tilt6-11
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
Up Tilt5/12-12
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+3)
Down Tilt8-9/-10/-11
  • Up Smash (6f)
  • Up B (9f)
  • Grab (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
Dash Attack8-21
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Forward Smash17-20
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (+1)
Up Smash7/13-27
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Down Smash8-27
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Neutral Air3/6/10/17-7/-6
  • Up Smash (6f)
  • Up B (+3)
Forward Air7…-10
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
Back Air9-8/-10
  • Up Smash (6f)
  • Up B (+1)
  • Grab (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air7-5
  • None
  • Up Smash (+1)
Down Air10-6/-7
  • Up Smash (6f)
  • Up B (+3)
Neutral B8/7-24/-22
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Side B13/18-20/-14
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Up B20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61-21
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Down B5-33
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Charizard should not jump back in immediately after taking laser. First slow down Falco’s walk speed, short ground bursts, and low approach angles with ftilt and Flamethrower, then contest.
  • When Charizard blocks Falco’s Jab 1, Jab 2, Rapid Jab Finisher, Dash Attack, Neutral B, Side B, Up B, or Down B, immediately take the punish that reaches: Up Smash (6f), Up B (9f), Grab (10f), or OOS Nair (11f).
  • When launched, Charizard should not mash on the way down. Spend the remaining jumps to change landing height and avoid drifting back directly above Falco’s up tilt and uair.
  • Charizard should finish stocks by exploiting Falco’s light weight and linear recovery with ledge Flamethrower, bair, dair, and Up Smash.

Actions to Avoid

  • Jumping straight in after seeing laser and handing Falco the starter for up tilt, nair, and uair chains.
  • Throwing out a big punish every time against shallow nair, dair, or uair, then letting Falco extend the juggle when the punish whiffs.
  • Burning extra jumps too early after being launched, returning to the same height, and letting Falco chain up tilt and uair repeatedly.
  • Overchasing offstage, getting your recovery read, and giving Falco a reversal with bair or a landing Up Smash.

Reference Links

Related Pages