Ivysaur vs Incineroar

Incineroar Matchup (Ivysaur)

Ivysaur vs Incineroar

In Ivysaur vs Incineroar, the key is to refuse direct scrambles into Alolan Whip and Revenge, then use vine range, Razor Leaf, and extended juggle or edgeguard sequences to make Incineroar keep walking through losing space.

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Matchup Summary (Win Condition and Game Plan)

This matchup looks favorable only as long as Ivysaur keeps it at the right distance. Vine range and Razor Leaf can make Incineroar walk through a lot of losing space, but if Ivysaur drifts into point-blank scrambles, Alolan Whip, nair, up tilt, and Revenge can flip the stock count very quickly because Incineroar’s reward is so much higher up close.
The frame table gives Ivysaur clear punishment windows on many of the slow, heavy options. Jab 1-3, tilts, Dash Attack, smash attacks, Down Air, Neutral B, and Up B can all be punished by Grab (10f), OOS Nair (10f), or OOS Bair (10f), so those grounded and airborne commitments should not be allowed to pass for free.
Ivysaur should therefore play the matchup through spacing and sustained advantage rather than challenge contests. Stop the forward march with vines and Razor Leaf, meet the jump with Fair, Bair, or Uair, and then keep Incineroar above or offstage where his mobility becomes a real weakness.
For kills, spread the threat between Uair, Vine Whip, and offstage Dair instead of overfocusing on one hard read. When Revenge is active, slowing down and making Incineroar spend that timer is often worth more than forcing immediate damage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIvysaur OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (+1)
  • Up B (+1)
  • OOS Fair (+3)
Jab 24-23
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+3)
Jab 34-28
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Forward Tilt12-12
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Up Tilt6-19
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Down Tilt9-11
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+3)
Dash Attack8-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Forward Smash16-22/-24
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Up Smash13-23
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+3)
Down Smash18-28
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Neutral Air5-6/-8
  • None
Forward Air8-9/-9
  • None
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Nair (+1)
Back Air7-7/-6
  • None
Up Air7-4
  • None
Down Air16-11/-11/-12
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+3)
Neutral B5/15/23/37/50/56-65
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Side B16
Up B11/38-51
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Down B3 (Start of Counter)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Hold vine-tip spacing and Razor Leaf pressure so Incineroar has to overextend before he can threaten point-blank Alolan Whip.
  • After blocking Incineroar’s Jab 1-3, tilts, Dash Attack, smash attacks, Dair, Neutral B, or Up B, punish with Grab (10f), OOS Nair (10f), or OOS Bair (10f).
  • When Revenge is shown, stop feeding it with obvious projectiles or multi-hits. Grab, wait, or reposition until the buff is gone.
  • Once Incineroar is launched, favor long Uair and edgeguard sequences over resetting for center-stage damage.
  • Rotate kill threats between Uair, Vine Whip, and offstage Dair so Incineroar cannot sit on one defensive answer.

Actions to Avoid

  • Taking repeated close-range scrambles straight into Alolan Whip and nair.
  • Hitting directly into visible Revenge and letting the boosted punish decide the stock.
  • Dropping guaranteed shield punishes on the slow grounded buttons and giving Incineroar another advance.
  • Overchasing so hard offstage that Ivysaur gives up his own weak landing and recovery position.

Reference Links

Related Pages