Pyra vs Dark Pit

Dark Pit Matchup (Pyra)

Pyra vs Dark Pit

Pyra vs Dark Pit is most stable when you stop playing directly into Dark Pit's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Pyra wants to stop Dark Pit’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), then force Dark Pit back outside Rapid Jab and Forward Air to keep stage control.
In Pyra vs Dark Pit, the stable plan is to avoid playing directly into Dark Pit’s Rapid Jab and Forward Air and take the landing or ledge route before Dark Pit can reset.
The table shows that Dark Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Pyra’s Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), so those overcommitments should be cashed out immediately.
For Pyra, Dark Pit’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPyra OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Jab 25-21
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Jab 33-23
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Forward Tilt10-22/-19
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (+1)
Up Tilt6/15-23/-13
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up Smash (+2)
  • OOS Uair (+3)
Down Tilt6-13
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up Smash (+2)
  • OOS Uair (+3)
Dash Attack7-17
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+2)
  • OOS Dair (+3)
Forward Smash10/21-26
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up Smash6/7/10/18-27
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Down Smash5/18-27/-28/-14/-15
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (+1)
  • OOS Uair (+2)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Grab (10f)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Forward Air11/14/18-10/-9
  • None
  • Grab (+1)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Grab (10f)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Air10-8
  • None
  • Grab (+2)
Neutral B16—76-21 to -15
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (+1)
Side B (1)18-36
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Side B (2)21-40
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Pyra should not play directly into Dark Pit’s Rapid Jab and Forward Air; wait for Dark Pit’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • After Pyra blocks Dark Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f) immediately.
  • Pyra should not mash after Dark Pit’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Pyra should finish stocks by breaking Dark Pit’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Dark Pit start the exchange on Rapid Jab and Forward Air terms and giving Pyra’s stage control away for free.
  • Having Pyra block Dark Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • Sending Pyra too deep after Dark Pit’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pyra and simplifying Dark Pit’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages