Pyra vs Young Link

Young Link Matchup (Pyra)

Pyra vs Young Link

Pyra vs Young Link is most stable when you stop playing directly into Young Link's Jab 2 and Rapid Jab, punish Jab 1 and Jab 3, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Pyra wants to stop Young Link’s Jab 1, Jab 3, and Rapid Jab Finisher with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), then force Young Link back outside Jab 2 and Rapid Jab to keep stage control.
In Pyra vs Young Link, the stable plan is to avoid playing directly into Young Link’s Jab 2 and Rapid Jab and take the landing or ledge route before Young Link can reset.
The table shows that Young Link’s Jab 1, Jab 3, and Rapid Jab Finisher can be answered by Pyra’s Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), so those overcommitments should be cashed out immediately.
For Pyra, Young Link’s Jab 2 and Rapid Jab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPyra OOS Candidate MovesBarely Missed Moves
Jab 14-10
  • Grab (10f)
  • Up B (+3)
Jab 26-7
  • None
  • Grab (+3)
Jab 36-25
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Rapid Jab3/5/7
Rapid Jab Finisher4-37
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Forward Tilt10-12/-13
  • Grab (10f)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+3)
Up Tilt9-14
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (+1)
  • OOS Uair (+2)
Down Tilt8-7/-8/-10
  • None
  • Grab (+3)
Dash Attack8-16
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+3)
Forward Smash (1)15-27
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Forward Smash (2)11-30
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up Smash10/25/41-22
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Down Smash9/21-31/-33/-20/-21
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Neutral Air4-2/-3
  • None
Forward Air14/24-3/-2
  • None
Back Air6/18-3/-3
  • None
Up Air5-9
  • None
  • Grab (+1)
Down Air13Bounce: ** | Fast Fall: -11/-12
  • Grab (10f)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Z Air9-3
  • None
Neutral B14—47-16 to -10
  • Grab (10f)
  • Up B (+3)
Side B27-8 to -4
  • None
Up B (1)9…-17
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+2)
  • OOS Dair (+3)
Up B (2)8/12/16/19/22/26/31/39/47
Down B17
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Pyra should not play directly into Young Link’s Jab 2 and Rapid Jab; wait for Young Link’s Jab 1, Jab 3, and Rapid Jab Finisher and answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • After Pyra blocks Young Link’s Jab 1, Jab 3, and Rapid Jab Finisher, pick the reachable option from Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f) immediately.
  • Pyra should not mash after Young Link’s Jab 2 and Rapid Jab; take the landing route, escape route, or ledge route first.
  • Pyra should finish stocks by breaking Young Link’s landing and recovery routes so Jab 2 and Rapid Jab does not get more neutral reps.

Actions to Avoid

  • Letting Young Link start the exchange on Jab 2 and Rapid Jab terms and giving Pyra’s stage control away for free.
  • Having Pyra block Young Link’s Jab 1, Jab 3, and Rapid Jab Finisher but never answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • Sending Pyra too deep after Young Link’s Jab 2 and Rapid Jab and letting the reset punish the chase back.
  • Panicking at the ledge as Pyra and simplifying Young Link’s Jab 2 and Rapid Jab-driven advantage sequence.

Reference Links

Related Pages