R.O.B. vs Samus

Samus Matchup (R.O.B.)

R.O.B. vs Samus

R.O.B. vs Samus is a control matchup where R.O.B. interrupts her projectile setup with Gyro and Robo Beam, cashes out on unsafe openings, and converts ledge pressure into kills.

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Matchup Summary (Win Condition and Game Plan)

Samus controls the lane with Charge Shot, Missiles, and Bombs, and she also has Forward Air plus a 4f Up B to swat away approaches, so careless high jumps or close-range pressure from R.O.B. quickly turn into long juggles against his large hurtbox.
But R.O.B. can disrupt her recharge rhythm and Missile pacing with Gyro and Robo Beam, and when he blocks Down Tilt, Dash Attack, any smash attack, Forward Air, Up Air, or Side B, Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f) all reach reliably, letting him steal turns back out of defense.
Because of that, it is better not to drag out a straight projectile war. Set Gyro first, force Samus to jump or shield, then layer Fair, Grab, and Uair over her landing or retreat path to push her toward the ledge.
KOs are more reproducible when you hold Gyro to limit Bomb stalls and tether recovery height, then catch ledge getups or the landing point after Up B with Uair, Up Smash, or Dair instead of betting on a center-stage guess.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldR.O.B. OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Jab 26-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Forward Tilt8-17/-16/-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Up Tilt15-12
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Down Tilt6-26
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Dash Attack8-23
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Forward Smash10-29/-28
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Up Smash11/15/19/23/27-24
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Down Smash9/17-27/-18
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
Neutral Air8/14-5/-5/-6
  • None
Forward Air6/12/18/24/30-12/-12/-11
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Back Air9-9/-9/-10
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • Up Smash (+1)
Up Air5…-16/-16/-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Down Air17-8/-7
  • None
  • OOS Fair (+2)
  • Grab (+3)
  • OOS Uair (+3)
  • Up Smash (+3)
Z Air8/16-4/-3
  • None
Neutral B3(+13)-17 to +4
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
Side B (1)18-26
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Side B (2)21-24
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Do not hoard both Gyro and Robo Beam. Before Samus settles into full Charge Shot or repeated Missile setup, fire one first and make her choose jump or shield.
  • After blocking Down Tilt, Dash Attack, any smash attack, Forward Air, Up Air, or Side B, immediately choose the Fair (9f), Grab (10f), OOS Uair (10f), or Up Smash (10f) punish that actually reaches and take the turn back.
  • After blocking Neutral Air, Down Air, Zair, or a Charge Shot that is not point-blank, do not force an in-place punish. Cover the retreat path or landing with Gyro and Fair instead and turn it into the next landing trap.
  • Once Samus is airborne, do not chase directly over her head. Keep shrinking the landing space with Uair and Gyro pickup pressure so Bomb drift changes matter less.
  • For kills, keep Gyro in hand at the ledge and cover both standard getup and tether recovery: Uair for ledge jump, Up Smash for the in-place return, and Dair for the low route.

Actions to Avoid

  • Holding shield in front of Samus for too long and giving her free time to reach full Charge Shot and tether-grab spacing.
  • Pressuring shield with point-blank Down Tilt, shallow Fair, or Side B and letting Samus reset the situation with 4f Up B.
  • Spending Robo Burner too early high above the stage and repeatedly eating Forward Air, Up Air, and Charge Shot on the way down.
  • Throwing Gyro and then running past it immediately, giving up the item that was supposed to catch jump-outs and Bomb stalls.
  • Overchasing offstage and letting Bomb plus Up B reverse the position and erase your own ledge pressure.

Reference Links

Related Pages