Rosalina and Luma vs Sora

Sora Matchup (Rosalina and Luma)

Rosalina and Luma vs Sora

Rosalina and Luma beat Sora by refusing panic swings into the lingering aerial layer, keeping Luma alive in front, and converting juggles plus ledge coverage before Sora can reset.

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Matchup Summary (Win Condition and Game Plan)

Rosalina and Luma should keep Luma in front and take away Sora’s landing drift instead of trying to brawl directly through the lingering aerial chains.
Sora’s Jab, Forward Tilt, Down Tilt, Dash Attack, Side B, and Down Smash are all punishable on shield by Up Smash (8f), OOS Uair (9f), Grab (10f), and OOS Nair (10f), so those grounded entries should immediately hand the turn back.
The danger is challenging every Neutral Air or Back Air on the spot, because Sora’s float and repeat drift often let him clip Luma and force Rosalina into the much weaker solo state.
The stable win condition is to juggle Sora with upward coverage, keep Luma healthy through the reset points, and wait at ledge for the slow Up B into Side B recovery finish rather than overchasing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRosalina and Luma OOS Candidate MovesBarely Missed Moves
Jab 15-22
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Jab 27-22
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Jab 310-23
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Forward Tilt (1)13-12
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (+1)
Forward Tilt (2)10-23
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Up Tilt8/12/16/20/24/28/33-13
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
Down Tilt9-16
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Dash Attack7-21
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Forward Smash16-16
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Up Smash11/16-26
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Down Smash20-24
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Neutral Air (1)8-6
  • None
  • Up Smash (+2)
  • OOS Uair (+3)
Neutral Air (2)6-8
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Neutral Air (3)8-8
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Forward Air (1)10-9
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Bair (+3)
Forward Air (2)6-10
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (+2)
  • OOS Fair (+3)
Forward Air (3)8-11
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (+1)
  • OOS Fair (+2)
Back Air13-6
  • None
  • Up Smash (+2)
  • OOS Uair (+3)
Up Air10-5
  • None
  • Up Smash (+3)
Down Air15-21
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Neutral B (1)16-14
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
Neutral B (2)30/44/58**
Neutral B (3)15…-17
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Side B17/45/73-25/-39/-43
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Bair (12f)
  • OOS Fair (13f)
  • OOS Dair (18f)
Up B9…**
Down B (1)7**
Down B (2)25**
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Rosalina and Luma should keep Luma slightly in front and cover Sora’s landing drift with Uair, Bair, or Up Smash instead of contesting every airborne swing at its first hit.
  • After Rosalina and Luma block Sora’s Jab, Forward Tilt, Down Tilt, Dash Attack, Side B, or Down Smash, answer immediately with Up Smash (8f), OOS Uair (9f), Grab (10f), or OOS Nair (10f).
  • When Sora’s Neutral Air or Back Air touches shield, do not force a scramble if it would cost Luma; take the next landing spot or escape route instead.
  • Once Sora is offstage, Rosalina and Luma should keep ledge control compact, preserve Luma’s position, and punish where the Up B into Side B route actually ends.

Actions to Avoid

  • Swinging back immediately into Sora’s lingering Neutral Air sequence and losing Luma in the trade.
  • Sending Luma too far forward without Rosalina’s support and letting Sora pick off the two bodies separately.
  • Blocking Sora’s grounded burst options and still declining the punish window.
  • Chasing too far offstage before Sora commits to the final recovery route and giving up the better ledge trap position.

Reference Links

Related Pages