Sheik vs Ice Climbers

Ice Climbers Matchup (Sheik)

Sheik vs Ice Climbers

Sheik vs Ice Climbers is most stable when you never let the two-body close-range pressure settle, widen every split as soon as one climber is launched, and cash out before they can regroup.

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Matchup Summary (Win Condition and Game Plan)

Sheik does not need to brawl directly with a synced Popo and Nana here; her speed and rapid pressure let her launch one climber first, then keep chasing landings and regroup routes before the pair can become dangerous again. The table shows that after blocking Ice Climbers’ Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, smash attacks, Down Air, Neutral B, Side B, and Down B, Sheik can answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (7f), OOS Fair (8f), and Grab (10f), so the two-body pressure should not be allowed to end for free. At the same time, Ice Climbers’ Neutral Air, Forward Air, Back Air, and Up Air are difficult to punish immediately on block, and mashing there is worse than simply following the split landing timings and widening the separation. Sheik should finish stocks by converting the split into edgeguards and ledge traps, taking the weak regroup state with Bair, Up Smash, and Bouncing Fish before the pair can reset in center stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSheik OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+3)
Jab 24-21(-12)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Forward Tilt9-14(-10)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (+1)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (+1)
  • Grab (+3)
Down Tilt8-16(-10)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (+1)
Dash Attack9-24(-18)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Forward Smash11-27(-22)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Up Smash12-29(-24)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Down Smash9/16-22/-17
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+1)
Neutral Air6-4(+2)
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Uair (+3)
Forward Air19-5(+3)
  • None
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Back Air8-3(+0)
  • None
  • OOS Nair (+3)
Up Air7-10(-3)
  • None
  • OOS Nair (+3)
Down Air12-16(-12)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Neutral B18/19-29(-24)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Side B (1)10/14/18/23/28/34/40/51-21
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+3)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Sheik should use needles, Nair, Fair, and Up Tilt to desync Popo and Nana, then keep chasing the landing and regroup path as soon as only one climber is airborne.
  • After Sheik blocks Ice Climbers’ Jab 1, Jab 2, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, smash attacks, Down Air, Neutral B, Side B, or Down B, immediately choose the reachable punish from OOS Nair (6f), OOS Uair (7f), OOS Bair (7f), OOS Fair (8f), and Grab (10f).
  • After blocking Ice Climbers’ Neutral Air, Forward Air, Back Air, or Up Air, Sheik should not mash back and should instead track the staggered landings and keep the pair separated.
  • Once Nana is displaced, Sheik should not reset to center too early and should push the edgeguard or ledge trap before the duo can reunite.

Actions to Avoid

  • Walking into a direct close-range brawl while both climbers are still synced and ready to cash out on grab or scramble damage.
  • Blocking Ice Climbers’ Dash Attack, Down Air, Side B, Down B, or smash attacks and still giving away the punish window.
  • Mashing after blocked aerials instead of following the offset landing timings that make the separation matter.
  • Splitting Nana away, then backing off so the pair can simply regroup and restart the dangerous two-body close-range game.

Reference Links

Related Pages