Sheik vs Lucario

Lucario Matchup (Sheik)

Sheik vs Lucario

In Sheik vs Lucario, the stable plan is to use the speed gap before Aura becomes lethal, punish Jab, Up Tilt, Dash Attack, Aura Sphere, Force Palm, and Extreme Speed, and keep looping landing traps and ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Sheik is usually the one who controls neutral here because her mobility and whiff-punish speed let her move first before Lucario can comfortably set up Aura Sphere and retreating movement. Jab, Up Tilt, Dash Attack, Neutral B, and Side B all give Sheik clear shield punish windows, so the matchup is best played by turning small defensive wins into landing traps and ledge pressure. Once Aura gets high, Lucario’s Fair, Bair, Up Throw, and scramble hits suddenly become much more dangerous, so forcing hard midstage brawls for an early kill gives away comeback chances. Use needles to interrupt charge and jumps, then ride Nair, Fair, and grab starters into full landing coverage, with kills focused on ledge Bair, confirmed Up Smash, and other stable advantage-state finishes.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSheik OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Jab 25-18 | -18 | -17
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+1)
Jab 39-23 | -22 | -21
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Forward Tilt12/15-12 | -11 | -8
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (+2)
  • Up Smash (+3)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+1)
Down Tilt7-9 | -7 | -5
  • None
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Down Smash16-28 | -25 | -21
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
Forward Air7-6 | -6 | -5
  • None
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Back Air13-10/-10 | -9/-9 | -7/-7
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (+1)
  • Grab (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (+1)
  • Grab (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (+2)
  • Up Smash (+3)
Neutral B9 (+8)-26 | -25 | -23
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (+1)
Up B46-23/-31 | -22/-31 | -19/-29
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Show needles often enough to stop Aura Sphere charge and passive waiting, then force Lucario to jump or shield first
  • Punish Jab, Up Tilt, Dash Attack, Neutral B, and Side B on block whenever they appear, then extend into landing pressure
  • Do not end Nair, Fair, or grab starters at one touch; keep chasing platform landings and drift away options
  • When Aura is high, value ledge pressure over midstage scraps so Lucario gets fewer chances to steal stocks with Up Throw or Bair
  • Take stocks through ledge Bair, Up Smash confirms, and stable edgeguards instead of forcing single hard reads

Actions to Avoid

  • Repeatedly scrapping in center stage at high Aura percent where Lucario’s Fair and Up Throw reversals become efficient
  • Auto-piloting full hops over Aura Sphere and getting preemptively called out by air-to-air or back air placements
  • Respecting Side B and Extreme Speed landing too much and giving Lucario free resets after unsafe choices
  • Forcing desperate Up Smash swings or overdeep chases for early kills and losing the stock lead to counterplay or scramble hits

Reference Links

Related Pages