Sheik vs Mario

Mario Matchup (Sheik)

Sheik vs Mario

Sheik vs. Mario is important because you must avoid playing head-on into Fireball and up-B punishes, then stretch small openings into ledge pressure and stock-taking conversions.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

Mario has strong close-range damage, up-B punishes, and heavy down-throw follow-ups, but Sheik’s needles and movement can shift the timing of the approach and make reckless shield punishes less likely.
If you force Mario to whiff aerials and then punish back, stacking back air and up smash at the ledge will help offset Sheik’s weaker kill power.
It is more stable to turn every small advantage into a ledge carry and win by repetition than to let the center-stage scramble go on for too long.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSheik OOS Candidate MovesBarely Missed Moves
Jab 12-14
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Jab 22-16
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+2)
Jab 33-25
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Forward Tilt5-13
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Up Tilt5-18
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Down Tilt5-15/-16
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+3)
Dash Attack6-17
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+1)
Forward Smash15-22/-20
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Up Smash9-20
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Down Smash5/14-30/-20
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Neutral Air3-2/-3/-3/-3
  • None
Forward Air16-12/-12/-13
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Back Air6-2/-3/-2/-3
  • None
Up Air4-3
  • None
  • OOS Nair (+3)
Down Air5/7/9/11/13/23-11
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
Neutral B17-23
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (18f)
Side B12-16
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Dair (+2)
Up B3…
Down B (1)2 (+19)
Down B (2)21
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • When Fireball comes out, do not rush; set your spacing and use needles and movement to keep him from making contact.
  • At close range, do not rely on a fixed panic option; switch to punishing from shield instead.
  • After you launch him, push him to the ledge quickly and build the back air and up smash kill line early.

Actions to Avoid

  • Do not challenge Mario’s shield pressure head-on and eat up B or aerial punishes.
  • Do not let his down-throw string drag on and widen the damage gap all at once.
  • Do not give up your own up smash range by jumping predictably into his anti-air timing.

Reference Links

Related Pages