Matchup Summary (Win Condition and Game Plan)
Shulk wants to stop Pit’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), then force Pit back outside Rapid Jab and Forward Air to keep stage control.
In Shulk vs Pit, the stable plan is to avoid playing directly into Pit’s Rapid Jab and Forward Air and take the landing or ledge route before Pit can reset.
The table shows that Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Shulk’s Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), so those overcommitments should be cashed out immediately.
For Shulk, Pit’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Shulk OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -18 |
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| Jab 2 | 5 | -21 |
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| Jab 3 | 3 | -23 |
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| Rapid Jab | 6/8/10… | — | ||
| Rapid Jab Finisher | 4 | -40 |
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| Forward Tilt | 10 | -22/-19 |
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| Up Tilt | 6/15 | -23/-13 |
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| Down Tilt | 6 | -13 |
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| Dash Attack | 7 | -17 |
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| Forward Smash | 10/21 | -26 |
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| Up Smash | 6/7/10/18 | -27 |
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| Down Smash | 5/18 | -27/-28/-14/-15 |
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| Neutral Air | 4/7/10/13/16/19/22/25 | -12/-11 |
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| Forward Air | 11/14/18 | -10/-9 |
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| Back Air | 10 | -4/-3 |
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| Up Air | 10/13/16/19/22 | -12/-11 |
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| Down Air | 10 | -8 |
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| Neutral B | 16—76 | -23 to -20 |
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| Side B (1) | 18 | -37 |
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| Side B (2) | 21 | -40 |
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| Up B | — | — | ||
| Down B | 7 (Start of Reflect) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Shulk should not play directly into Pit’s Rapid Jab and Forward Air; wait for Pit’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
- After Shulk blocks Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f) immediately.
- Shulk should not mash after Pit’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Shulk should finish stocks by breaking Pit’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Pit start the exchange on Rapid Jab and Forward Air terms and giving Shulk’s stage control away for free.
- Having Shulk block Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
- Sending Shulk too deep after Pit’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Shulk and simplifying Pit’s Rapid Jab and Forward Air-driven advantage sequence.