Shulk vs Pit

Pit Matchup (Shulk)

Shulk vs Pit

Shulk vs Pit is most stable when you stop playing directly into Pit's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Shulk wants to stop Pit’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), then force Pit back outside Rapid Jab and Forward Air to keep stage control.
In Shulk vs Pit, the stable plan is to avoid playing directly into Pit’s Rapid Jab and Forward Air and take the landing or ledge route before Pit can reset.
The table shows that Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Shulk’s Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), so those overcommitments should be cashed out immediately.
For Shulk, Pit’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldShulk OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
Jab 25-21
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+1)
Jab 33-23
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt10-22/-19
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+3)
Up Tilt6/15-23/-13
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+3)
Down Tilt6-13
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+3)
Dash Attack7-17
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (+1)
Forward Smash10/21-26
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up Smash6/7/10/18-27
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down Smash5/18-27/-28/-14/-15
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Grab (10f)
  • Up B (10f)
Forward Air11/14/18-10/-9
  • None
  • Grab (+1)
  • Up B (+1)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Grab (10f)
  • Up B (10f)
Down Air10-8
  • None
  • Grab (+2)
  • Up B (+2)
Neutral B16—76-23 to -20
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+2)
Side B (1)18-37
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Side B (2)21-40
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Shulk should not play directly into Pit’s Rapid Jab and Forward Air; wait for Pit’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
  • After Shulk blocks Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f) immediately.
  • Shulk should not mash after Pit’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Shulk should finish stocks by breaking Pit’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Pit start the exchange on Rapid Jab and Forward Air terms and giving Shulk’s stage control away for free.
  • Having Shulk block Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
  • Sending Shulk too deep after Pit’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Shulk and simplifying Pit’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages