Snake vs Cloud

Cloud Matchup (Snake)

Snake vs Cloud

Snake vs Cloud is most stable when you stop playing directly into Cloud's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Cloud’s Jab 1, Jab 2, and Jab 3 with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Cloud back outside Neutral Air and Back Air to keep stage control.
In Snake vs Cloud, the stable plan is to avoid playing directly into Cloud’s Neutral Air and Back Air and take the landing or ledge route before Cloud can reset.
The table shows that Cloud’s Jab 1, Jab 2, and Jab 3 can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Cloud’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 14-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 25-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Jab 36-27
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Tilt9-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Tilt6-18
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt7-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Dash Attack9-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Smash19/24/28-29/-30
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash12-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Down Smash8/21-38/-20
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral Air5-5
  • None
  • OOS Dair (+1)
Forward Air18-6/-6/-7
  • OOS Dair (6f)
Back Air11-3
  • None
  • OOS Dair (+3)
Up Air8-5/-5
  • None
  • OOS Dair (+1)
Down Air11-11/-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Neutral B18(18)-25(-33)
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Side B10-25
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Up B7/10**
Down B (1)
Down B (2)12 (ground) // 14 (air)-70/-71
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Grab9
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Snake should not play directly into Cloud’s Neutral Air and Back Air; wait for Cloud’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Cloud’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Cloud’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Cloud’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Cloud start the exchange on Neutral Air and Back Air terms and giving Snake’s stage control away for free.
  • Having Snake block Cloud’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Cloud’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Cloud’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages