Snake vs Falco

Falco Matchup (Snake)

Snake vs Falco

Snake vs Falco is most stable when you stop playing directly into Falco's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Falco’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Falco back outside Rapid Jab and Up Air to keep stage control.
In Snake vs Falco, the stable plan is to avoid playing directly into Falco’s Rapid Jab and Up Air and take the landing or ledge route before Falco can reset.
The table shows that Falco’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Falco’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 12-17
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 23-19
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-31
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Tilt6-11
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Up Tilt5/12-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Down Tilt8-9/-10/-11
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Dash Attack8-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash17-20
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Smash7/13-27
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Smash8-27
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Neutral Air3/6/10/17-7/-6
  • OOS Dair (6f)
Forward Air7…-10
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Back Air9-8/-10
  • OOS Dair (6f)
  • Grab (+2)
  • OOS Bair (+2)
  • Up Smash (+3)
Up Air7-5
  • None
  • OOS Dair (+1)
Down Air10-6/-7
  • OOS Dair (6f)
Neutral B8/7-24/-22
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Side B13/18-20/-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up B20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down B5-33
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Snake should not play directly into Falco’s Rapid Jab and Up Air; wait for Falco’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Falco’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Falco’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Falco’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Falco start the exchange on Rapid Jab and Up Air terms and giving Snake’s stage control away for free.
  • Having Snake block Falco’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Falco’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Falco’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages