Snake vs Marth

Marth Matchup (Snake)

Snake vs Marth

Snake vs Marth is about refusing to swing directly into spaced Forward Air and Back Air, breaking tipper spacing with Grenade and C4, and finishing stocks from ledge traps instead of long sword exchanges.

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Matchup Summary (Win Condition and Game Plan)

Marth uses walk speed and long sword spacing to hold tipper range with Forward Air, Back Air, Down Tilt, and Up Air, so Snake loses ground quickly if he walks forward without first placing Grenade or C4.
The table also shows that when Snake blocks Marth’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B, Snake can usually answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), or Up Smash (11f), so Marth’s grounded overextensions are real punish windows.
That makes the stable plan to clutter Marth’s walk and retreat space with Grenade and C4, then take the landing route or ledge route instead of trying to swing back immediately into Forward Air and Back Air.
For kills, Snake should rely more on Up Tilt, Up Smash, C4, and Nikita near the ledge, because extending deep into sword exchanges gives Marth more chances to reverse the situation with Up B or Counter.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 15-16/-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 24-19/-18
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Tilt8-16/-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Tilt6-21/-18
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt7-9/-6
  • OOS Dair (6f)
Dash Attack13-22/-20
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash10-32/-29
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash13-41/-36
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Smash6/21-43/-41/-26/-23
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Neutral Air6/15-5/-4/-4/-3
  • None
  • OOS Dair (+3)
Forward Air6-6/-5
  • None
  • OOS Dair (+1)
Back Air7-6/-5
  • None
  • OOS Dair (+1)
Up Air5-4/-3
  • None
  • OOS Dair (+3)
Down Air9/11-9/-9/-9
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Neutral B19—79-23 to Shieldbreak
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Side B9-26/-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Place Grenade and C4 first so Marth cannot walk and drift freely at tipper range, then touch the body with Down Tilt, Grab, or Back Air.
  • After blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B, answer immediately with the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Do not force a mash after blocking Forward Air, Back Air, or Up Air; cover the retreat, landing, or ledge route with explosives and Down Tilt for the second layer.
  • Finish stocks by pushing Marth to the ledge and confirming into Up Tilt, Up Smash, C4, or Nikita instead of forcing a long center-stage sword trade.

Actions to Avoid

  • Walking into tipper spacing without active explosives and letting Marth push Snake back with Forward Air, Back Air, and Down Tilt for free.
  • Blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B and still giving Marth the reset without taking the punish.
  • Swinging immediately after blocked Forward Air, Back Air, or Up Air and getting clipped by Marth’s safe spacing or retreat option.
  • Chasing too deep offstage and giving Marth an easy reversal with Up B or Counter while Snake loses ledge control.

Reference Links

Related Pages