Matchup Summary (Win Condition and Game Plan)
Marth uses walk speed and long sword spacing to hold tipper range with Forward Air, Back Air, Down Tilt, and Up Air, so Snake loses ground quickly if he walks forward without first placing Grenade or C4.
The table also shows that when Snake blocks Marth’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B, Snake can usually answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), or Up Smash (11f), so Marth’s grounded overextensions are real punish windows.
That makes the stable plan to clutter Marth’s walk and retreat space with Grenade and C4, then take the landing route or ledge route instead of trying to swing back immediately into Forward Air and Back Air.
For kills, Snake should rely more on Up Tilt, Up Smash, C4, and Nikita near the ledge, because extending deep into sword exchanges gives Marth more chances to reverse the situation with Up B or Counter.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Snake OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -16/-14 |
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| Jab 2 | 4 | -19/-18 |
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| Forward Tilt | 8 | -16/-14 |
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| Up Tilt | 6 | -21/-18 |
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| Down Tilt | 7 | -9/-6 |
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| Dash Attack | 13 | -22/-20 |
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| Forward Smash | 10 | -32/-29 |
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| Up Smash | 13 | -41/-36 |
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| Down Smash | 6/21 | -43/-41/-26/-23 |
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| Neutral Air | 6/15 | -5/-4/-4/-3 |
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| Forward Air | 6 | -6/-5 |
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| Back Air | 7 | -6/-5 |
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| Up Air | 5 | -4/-3 |
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| Down Air | 9/11 | -9/-9/-9 |
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| Neutral B | 19—79 | -23 to Shieldbreak |
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| Side B | 9 | -26/-16 |
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| Up B | 5 | — | ||
| Down B | 6 (Start of Counter) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Place Grenade and C4 first so Marth cannot walk and drift freely at tipper range, then touch the body with Down Tilt, Grab, or Back Air.
- After blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B, answer immediately with the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
- Do not force a mash after blocking Forward Air, Back Air, or Up Air; cover the retreat, landing, or ledge route with explosives and Down Tilt for the second layer.
- Finish stocks by pushing Marth to the ledge and confirming into Up Tilt, Up Smash, C4, or Nikita instead of forcing a long center-stage sword trade.
Actions to Avoid
- Walking into tipper spacing without active explosives and letting Marth push Snake back with Forward Air, Back Air, and Down Tilt for free.
- Blocking Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral B, or Side B and still giving Marth the reset without taking the punish.
- Swinging immediately after blocked Forward Air, Back Air, or Up Air and getting clipped by Marth’s safe spacing or retreat option.
- Chasing too deep offstage and giving Marth an easy reversal with Up B or Counter while Snake loses ledge control.