Snake vs Sephiroth

Sephiroth Matchup (Snake)

Snake vs Sephiroth

Snake vs Sephiroth is most stable when Snake breaks Sephiroth's tipper spacing with explosives, punishes the unsafe sword swings up close, and cashes out before Winged Sephiroth can reset the pace.

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Matchup Summary (Win Condition and Game Plan)

Snake wants to block Sephiroth’s Jab 1-3, Down Tilt, Dash Attack, Up B (1), Up B (2), and Down B (1), then answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), or Up Smash (11f) so Sephiroth never gets to keep the long-sword spacing for free.
Sephiroth still pressures Snake’s setup with Shadow Flare, the Flare charge line, and Winged Sephiroth’s mobility, but his moves stay committal and he is light enough that one grenade or C4 scramble can turn directly into ledge pressure.
The table shows large punish windows on Sephiroth’s Jab string, Up Tilt, Down Tilt, Dash Attack, every smash attack, both grounded Up B outcomes, and a missed Scintilla, so Snake should let explosives pin the landing and retreat path before stepping in on the body.
For kills, Snake should not overforce a single raw Up Air or Forward Smash read and should instead lock the ledge and recovery angle with Grenade, C4, Up Smash, and Nikita while Sephiroth is still vulnerable before Wing changes the pace.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 15-19 [-19]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 25-25 [-24]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Jab 37-23 [-22]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Tilt14-15/-11/-14 [-13/-8/-12]
  • OOS Dair (6f)
  • Grab (+2)
  • OOS Bair (+2)
  • Up Smash (+3)
Up Tilt10/13-32/-21/-19/-18 [-31/-18/-16/-14]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt9-25
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Dash Attack14-20(-22) [-16(-19)]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash24-33/-29/-32 [-31/-26/-30]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash23(-29/-31 front)/(-23/-25/-24 back) [(-26/-29/-30)/(-21/-23/-25)]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Smash (1)21-20/-22 [-17/-20]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Smash (2)21-24 [-22]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral Air9-5 [-4]
  • None
  • OOS Dair (+2)
Forward Air13-10 [-9]
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Back Air15-11 [-10]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Air16-17 [-17]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Air19Normal: -27 [-25] | Landing: -19 [-18]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral B41-28
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Side B16—42-17 — -15
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up B (1)25-27 [-26]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up B (2)36-63 — -61/-47 [-62 — -60/-45]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down B (1)38-25 [-25]
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Down B (2)7**
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • After Snake blocks Sephiroth’s Jab 1-3, Down Tilt, Dash Attack, Up B (1), Up B (2), or Down B (1), cash out immediately with the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Do not walk straight into Masamune’s tipper range; use Grenade and C4 to seal Sephiroth’s retreat path first, then touch the body with Jab, Down Tilt, or Grab.
  • Once Snake pushes Sephiroth to the ledge, show Nikita and Up Smash together, and layer C4 over the pre-Wing Up B route and the ledge roll path.
  • After Wing appears, respect the extra air mobility and Shadow Flare attachment pressure; do not burn an airdodge or overcommit to Nikita control when Grenade can still force a trade.

Actions to Avoid

  • Getting clipped by Shadow Flare, freezing in place with shield, and letting Sephiroth run both the detonation timing and the long-range swing at once.
  • Walking into Masamune’s tipper range without Grenade or C4 already changing the space and playing directly into Forward Tilt, Forward Air, and Back Air.
  • Overrespecting the fully charged Flare at the ledge so much that Snake telegraphs the getup timing into Up Smash or Forward Air coverage.
  • Fixating on Nikita control or C4 detonation so hard that Snake loses body positioning and gives Sephiroth a free Scintilla or Winged whiff punish.

Reference Links

Related Pages