Sonic vs King Dedede

King Dedede Matchup (Sonic)

Sonic vs King Dedede

Sonic vs King Dedede is most stable when you stop playing directly into King Dedede's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Sonic wants to stop King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), then force King Dedede back outside Rapid Jab and Neutral B to keep stage control.
In Sonic vs King Dedede, the stable plan is to avoid playing directly into King Dedede’s Rapid Jab and Neutral B and take the landing or ledge route before King Dedede can reset.
The table shows that King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Sonic’s Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Sonic, King Dedede’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSonic OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Jab 211-13
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Bair (+3)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Tilt12/16/20/23-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Up Tilt7-21/-23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Tilt6-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Dash Attack26-26
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Smash40?/-/-18/-25
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Up Smash17-39
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Smash14-31/-23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Neutral Air7-4/-6
  • Up B (4f)
Forward Air13-13
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Bair (+3)
Back Air17-7
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Up Air10/12/14/16/18/20/22/24-10
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Down Air22-13/-14
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Bair (+3)
Neutral B14
Side B29-21/-11/-17
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Up B69-46
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down B (1)10(+17)-39 to -24
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down B (2)10-26
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Sonic should not play directly into King Dedede’s Rapid Jab and Neutral B; wait for King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • After Sonic blocks King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f) immediately.
  • Sonic should not mash after King Dedede’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
  • Sonic should finish stocks by breaking King Dedede’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting King Dedede start the exchange on Rapid Jab and Neutral B terms and giving Sonic’s stage control away for free.
  • Having Sonic block King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • Sending Sonic too deep after King Dedede’s Rapid Jab and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Sonic and simplifying King Dedede’s Rapid Jab and Neutral B-driven advantage sequence.

Reference Links

Related Pages